kompressor -- while you're doing all this cool engine stuff, can you add some general scripting functions?
Something like "getVisiblity(vector3f)" with a return value between 0.000 and 1.000 would be infinitely useful.
Adding in something so that, while in minigames, name visibility scales with darkness would be uber cool too.
Cast a ray to the sun? I don't see any reason I need to write a function to do that. :) -- kompressor