Kompressor, my originial question still remains unanswered. I asked if, since dts shapes make shadows, and some projectile dts shapes cast a glow, can the shadow be cancelled on that object?
I don't understand what you are asking.
hasLight = true; lightRadius = 5.0; lightColor = "1 0.5 0.0";
Taken from the Weapon_Rocket_Launcher.csCode: [Select] hasLight = true; lightRadius = 5.0; lightColor = "1 0.5 0.0";This should not make a projectile have a shadow. This is my point.
I think he is asking if the light emitted by the projectile will make the shadow invisible.
Also note the explosion sphere for the rocket launcher. The explosion also has glow properties.
As far as I can tell, you are assuming we will never run the game after turning on shadows, and then ship it with a bunch of bugs. :)
I was just wondering if you were aware.
I would categorize this as backseat coding.
Yes, probably a lot more than you, since I am running the code and you are thinking about it on a web forum. :)I would categorize this as backseat coding.
fixed.