Blockland Forums > General Discussion
v21, you're either with or against it.
Counter98:
--- Quote from: Uxie on February 06, 2012, 05:07:01 PM ---I wish there was some way to combine. But according to Kompressor, there isnt.
--- End quote ---
There is, but they are too stubborn to let the community help.
AgentPikmin:
http://www.youtube.com/watch?v=7p_eKV3SzwE&t=00m24s
Counter98:
--- Quote from: AgentPikmin on February 16, 2012, 04:40:49 PM ---http://www.youtube.com/watch?v=7p_eKV3SzwE&t=00m24s
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As long as you take a step backward before you step forward, you're not going anywhere.
Unfortunately, blockland is stuck in that sort of limbo.
Corbiere:
--- Quote from: Counter98 on February 16, 2012, 04:51:30 PM ---As long as you take a step backward before you step forward, you're not going anywhere.
Unfortunately, blockland is stuck in that sort of limbo.
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We didn't have any updates for a year, then got a development section to the forums, and then Kompressor changes everything. So much for limbo.
GhostOfBetaTapes:
I'm not sure what everybody's trying to figure out. Why not:
Have the new shader'd Blockland without interiors automatically start when you load one of the new maps
have a window/tab that shows "legacy" BL maps that loads without the new fancy shaders and things like that.
If Kompressor can completely rewrite the shaders in Torque Game Engine Advanced, of all things, then I'm sure there's a way to switch between two shader models. This coming from a guy who has experience with TGEA and T3D.