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| "Unable to Find Object" AGAIN |
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| brickybob:
I named the package asdf, but in the console it refuses to execute because it hates A's. --- Code: ---activatepackage(##a##sdf); --- End code --- What do? Edit: This happens around the same spot for each name (the first letter, for example; ##g##rapefruit.)[/s] I'm an idiot. --- Code: ---//packaging, yo package grapefruit { function OnGameConnection::onClientEnterGame(%client) { %client.gold = 20; } }[b];[/b] //end of packaging activatepackage("grapefruit"); function getgold(%client) { %client.bottomPrint(%client.gold, 3); } --- End code --- The error is --- Code: ---Unable to find object: '' attempting to call function 'bottomPrint' --- End code --- I don't know the best way of getting the object, so I assumed I could assign a variable to the client. I still want the variable to be client sided and kept on death. |
| Chrono:
The problem is BEFORE this line. |
| Brian Smithers:
post the code. remember that packages go like package name { }; activatepackage(name); NOTICE THE ;. If thats not there it will break. Also remember to have the right amount of closing brackets |
| -Jetz-:
--- Quote from: brickybob on February 06, 2012, 07:17:31 PM ---The error is --- Code: ---Unable to find object: '' attempting to call function 'bottomPrint' --- End code --- I don't know the best way of getting the object, so I assumed I could assign a variable to the client. I still want the variable to be client sided and kept on death. --- End quote --- Show us the code where you are calling getgold. |
| brickybob:
--- Quote from: -Jetz- on February 06, 2012, 07:58:13 PM ---Show us the code where you are calling getgold. --- End quote --- --- Code: ---[size=5pt]//-------------------------- 2/6/2012 -- 20:03:02 ----- Processor Init: AMD (unknown), ~2.85 Ghz (timed at roughly 2.83 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. --------- Loading MODS --------- Loading compiled script common/main.cs. Missing file: common/defaults.cs! Loading compiled script fps/main.cs. Loading compiled script fps/client/defaults.cs. Loading compiled script fps/server/defaults.cs. Compiling fps/client/prefs.cs... Loading compiled script fps/client/prefs.cs. Compiling fps/server/prefs.cs... Loading compiled script fps/server/prefs.cs. --------- Parsing Arguments --------- --------- Initializing MOD: Common --------- Loading compiled script common/client/canvas.cs. Loading compiled script common/client/audio.cs. --------- Initializing MOD: FPS --------- Loading compiled script fps/client/init.cs. Loading compiled script fps/server/init.cs. Loading compiled script fps/data/init.cs. Missing file: fps/data/terrains/grassland/propertyMap.cs! Missing file: fps/data/terrains/scorched/propertyMap.cs! Compiling fps/server/ipBanList.cs... Loading compiled script fps/server/ipBanList.cs. --------- Initializing FPS: Server --------- Loading compiled script common/server/audio.cs. Loading compiled script common/server/server.cs. Loading compiled script common/server/message.cs. Loading compiled script common/server/commands.cs. Loading compiled script common/server/missionInfo.cs. Loading compiled script common/server/missionLoad.cs. Loading compiled script common/server/missionDownload.cs. Loading compiled script common/server/clientConnection.cs. Loading compiled script common/server/kickban.cs. Loading compiled script common/server/game.cs. Loading compiled script fps/server/scripts/commands.cs. Loading compiled script fps/server/scripts/centerPrint.cs. Loading compiled script fps/server/scripts/game.cs. --------- Initializing FPS: Client --------- Loading compiled script common/client/message.cs. Loading compiled script common/client/mission.cs. Loading compiled script common/client/missionDownload.cs. Loading compiled script common/client/actionMap.cs. Loading compiled script common/editor/editor.cs. Video Init: Accelerated OpenGL display device detected. Accelerated D3D device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... Setting screen mode to 640x480x32 (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4550 Version: 3.3.10750 Compatibility Profile Context OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) WGL_EXT_swap_control OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 NPatch tessellation Loading compiled script common/ui/defaultProfiles.cs. Loading compiled script common/ui/GuiEditorGui.gui. common/ui/GuiEditorGui.gui (0): Unable to instantiate non-conobject class GuiEditorRuler. common/ui/GuiEditorGui.gui (0): Unable to instantiate non-conobject class GuiEditorRuler. Loading compiled script common/ui/ConsoleDlg.gui. Loading compiled script common/ui/InspectDlg.gui. Loading compiled script common/ui/InspectAddFieldDlg.gui. Loading compiled script common/ui/LoadFileDlg.gui. Loading compiled script common/ui/SaveFileDlg.gui. Loading compiled script common/ui/MessageBoxOkDlg.gui. Loading compiled script common/ui/MessageBoxYesNoDlg.gui. Loading compiled script common/ui/MessageBoxOKCancelDlg.gui. Loading compiled script common/ui/MessagePopupDlg.gui. Loading compiled script common/ui/HelpDlg.gui. Loading compiled script common/ui/RecordingsDlg.gui. Loading compiled script common/client/metrics.cs. Loading compiled script common/ui/FrameOverlayGui.gui. Loading compiled script common/client/messageBox.cs. Loading compiled script common/client/screenshot.cs. Loading compiled script common/client/cursor.cs. Loading compiled script common/client/help.cs. Loading compiled script common/client/recordings.cs. OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script fps/client/scripts/audioProfiles.cs. Loading compiled script fps/client/ui/defaultGameProfiles.cs. Loading compiled script fps/client/ui/PlayGui.gui. Loading compiled script fps/client/ui/ChatHud.gui. Loading compiled script fps/client/ui/playerList.gui. Loading compiled script fps/client/ui/mainMenuGui.gui. Loading compiled script fps/client/ui/aboutDlg.gui. Loading compiled script fps/client/ui/startMissionGui.gui. Loading compiled script fps/client/ui/joinServerGui.gui. Loading compiled script fps/client/ui/endGameGui.gui. Loading compiled script fps/client/ui/loadingGui.gui. Loading compiled script fps/client/ui/optionsDlg.gui. Loading compiled script fps/client/ui/remapDlg.gui. Loading compiled script fps/client/scripts/client.cs. Loading compiled script fps/client/scripts/missionDownload.cs. Loading compiled script fps/client/scripts/serverConnection.cs. Loading compiled script fps/client/scripts/playerList.cs. Loading compiled script fps/client/scripts/loadingGui.cs. Loading compiled script fps/client/scripts/optionsDlg.cs. Loading compiled script fps/client/scripts/chatHud.cs. Loading compiled script fps/client/scripts/messageHud.cs. Loading compiled script fps/client/scripts/playGui.cs. Loading compiled script fps/client/scripts/centerPrint.cs. Loading compiled script fps/client/scripts/game.cs. Loading compiled script fps/client/scripts/msgCallbacks.cs. Loading compiled script fps/client/scripts/startMissionGui.cs. Loading compiled script fps/client/scripts/default.bind.cs. Compiling fps/client/config.cs... Loading compiled script fps/client/config.cs. Loading compiled script fps/client/ui/adminGui.gui. Loading compiled script fps/client/scripts/adminGui.cs. Binding server port to default IP UDP initialized on port 0 Engine initialized... Exporting server prefs... Starting multiplayer mode Binding server port to default IP UDP initialized on port 28000 Loading compiled script fps/server/scripts/constants.cs. Loading compiled script fps/server/scripts/serverCmd.cs. Loading compiled script fps/server/scripts/audioProfiles.cs. Loading compiled script fps/server/scripts/camera.cs. Loading compiled script fps/server/scripts/markers.cs. ... Shape with old version. Loading compiled script fps/server/scripts/triggers.cs. Loading compiled script fps/server/scripts/inventory.cs. Loading compiled script fps/server/scripts/shapeBase.cs. Loading compiled script fps/server/scripts/item.cs. Loading compiled script fps/server/scripts/staticShape.cs. Loading compiled script fps/server/scripts/weapon.cs. Loading compiled script fps/server/scripts/radiusDamage.cs. Loading compiled script fps/server/scripts/player.cs. Loading compiled script fps/data/shapes/player/player.cs. Object 'bluePaintExplosionEmitter' is not a member of the 'ParticleEmitterData' data block class Loading compiled script fps/server/scripts/aiPlayer.cs. Loading compiled script fps/server/scripts/hammer.cs. Loading compiled script fps/server/scripts/bow.cs. Loading compiled script fps/server/scripts/spear.cs. Loading compiled script fps/server/scripts/sword.cs. Loading compiled script fps/server/scripts/axe.cs. Missing file: fps/server/scripts/wrench.cs! Loading compiled script fps/server/scripts/wand.cs. Loading compiled script fps/server/scripts/plateMail.cs. Loading compiled script fps/server/scripts/pointyHelmet.cs. Loading compiled script fps/server/scripts/helmet.cs. Loading compiled script fps/server/scripts/visor.cs. Loading compiled script fps/server/scripts/quiver.cs. Loading compiled script fps/server/scripts/pack.cs. Loading compiled script fps/server/scripts/airtank.cs. Loading compiled script fps/server/scripts/ski.cs. Loading compiled script fps/server/scripts/shield.cs. Loading compiled script fps/server/scripts/scoutHat.cs. Loading compiled script fps/server/scripts/bucketPack.cs. Loading compiled script fps/server/scripts/triPlume.cs. Loading compiled script fps/server/scripts/goblet.cs. Loading compiled script fps/server/scripts/cape.cs. Loading compiled script fps/server/scripts/sprayCan.cs. ParticleEmitterData(bluePaintTrailEmitter) periodVariance >= period Loading compiled script fps/server/scripts/brick.cs. Loading compiled script fps/server/scripts/baseplate.cs. Loading compiled script fps/server/scripts/brick2x2.cs. Loading compiled script fps/server/scripts/brick2x4.cs. Warning: shape fps/data/shapes/bricks/brick2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/brick1x1.cs. Warning: shape fps/data/shapes/bricks/brick1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/brick1x2.cs. Warning: shape fps/data/shapes/bricks/brick1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/brick1x4.cs. Warning: shape fps/data/shapes/bricks/brick1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/brick1x4x5window.cs. Warning: shape fps/data/shapes/bricks/brick1x4x5window.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x4x5window.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/plate1x1.cs. Warning: shape fps/data/shapes/bricks/plate1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/plate1x2.cs. Warning: shape fps/data/shapes/bricks/plate1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/plate1x4.cs. Warning: shape fps/data/shapes/bricks/plate1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/plate1x6.cs. Warning: shape fps/data/shapes/bricks/plate1x6.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x6.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/plate1x8.cs. Warning: shape fps/data/shapes/bricks/plate1x8.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x8.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/plate1x10.cs. Warning: shape fps/data/shapes/bricks/plate1x10.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x10.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/plate2x4.cs. Warning: shape fps/data/shapes/bricks/plate2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/plate6x12.cs. Warning: shape fps/data/shapes/bricks/plate6x12.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate6x12.dts collision detail 0 (Collision-1) bounds exceed that of shape. Loading compiled script fps/server/scripts/specialVehicles.cs. Object 'tireEmitter' is not a member of the 'ParticleEmitterData' data block class addthread empty addthread empty Loading compiled script fps/server/scripts/precipitation.cs. Loading compiled script fps/server/scripts/car.cs. Loading compiled script fps/server/scripts/showImages.cs. Compiling fps/server/scripts/Addons/rpg.cs... Loading compiled script fps/server/scripts/Addons/rpg.cs. *** LOADING MISSION: fps/data/missions/bedroom.mis *** Stage 1 load *** Stage 2 load Executing fps/data/missions/bedroom.mis. *** Mission loaded -----------CONN = 1518 Connect request from: IPX:6C650031:20312031006D:29793 checking banlist 0 checking banlist 1 checking banlist 2 Connection established 1518 CADD: 1519 local *** Sending mission load to client: fps/data/missions/bedroom.mis Mapping string: updatePrefs to index: 0 Mapping string: ServerMessage to index: 1 Mapping string: MsgConnectionError to index: 2 Mapping string: MsgLoadInfo to index: 3 Mapping string: MsgLoadDescripition to index: 4 Sending heartbeat to master server [IP:209.90.70.170:28002] Mapping string: updatePrefs to index: 0 Mapping string: MsgLoadInfoDone to index: 5 Mapping string: MsgClientJoin to index: 6 Mapping string: Welcome to Blockland %1. to index: 7 Mapping string: Blockhead to index: 8 Mapping string: MissionStartPhase1 to index: 9 *** New Mission: fps/data/missions/bedroom.mis *** Phase 1: Download Datablocks & Targets Mapping string: to index: 10 Mapping string: MissionStartPhase1Ack to index: 1 Could not locate texture: fps/data/shapes/player/base.lmale Could not locate texture: fps/data/shapes/player/base.lmale Warning: shape fps/data/shapes/bricks/brick2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x4x5window.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/brick1x4x5window.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x6.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x6.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x8.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x8.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x10.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate1x10.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate6x12.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape fps/data/shapes/bricks/plate6x12.dts collision detail 0 (Collision-1) bounds exceed that of shape. addthread empty addthread empty Mapping string: MissionStartPhase2 to index: 11 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 2 Could not locate texture: fps/data/interiors/lego/ORIGIN Could not locate texture: fps/data/interiors/lego/TRIGGER Could not locate texture: fps/data/interiors/lego/FORCEFIELD Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 12 Client Replication Startup has Happened! fxFoliageReplicator - Client Foliage Replication Startup is complete. *** Phase 3: Mission Lighting Successfully loaded mission lighting file: 'fps/data/missions/bedroom_f941e4f4.ml' Mission lighting done Mapping string: MissionStartPhase3Ack to index: 3 spawn object = 1453 Mapping string: MissionStart to index: 13 Mapping string: SyncClock to index: 14 Mapping string: MsgClearInv to index: 15 *** Initial Control Object Activating DirectInput... keyboard0 input device acquired. Mapping string: graydark to index: 16 Mapping string: black to index: 17 Mapping string: red to index: 18 Mapping string: blue to index: 19 Mapping string: brown to index: 20 keyboard0 input device unacquired. Received info request from a master server [IP:209.90.70.170:28002]. ==>getgold(); fps/server/scripts/Addons/rpg.cs (0): Unable to find object: '' attempting to call function 'bottomPrint' keyboard0 input device acquired. keyboard0 input device unacquired. ==>quit(); Exporting client prefs Exporting server prefs Exporting IP banlist Exporting client prefs Exporting server prefs fps/server/scripts/game.cs (297): Unable to find object: '1527' attempting to call function 'delete' CDROP: 1519 IPX:6C650031:20312031006D:29793 Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context...[/size] --- End code --- |
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