Blockland Forums > Modification Help
"Unable to Find Object" AGAIN
brickybob:
I named the package asdf, but in the console it refuses to execute because it hates A's.
--- Code: ---activatepackage(##a##sdf);
--- End code ---
What do?
Edit: This happens around the same spot for each name (the first letter, for example; ##g##rapefruit.)[/s]
I'm an idiot.
--- Code: ---//packaging, yo
package grapefruit
{
function OnGameConnection::onClientEnterGame(%client)
{
%client.gold = 20;
}
}[b];[/b]
//end of packaging
activatepackage("grapefruit");
function getgold(%client)
{
%client.bottomPrint(%client.gold, 3);
}
--- End code ---
The error is
--- Code: ---Unable to find object: '' attempting to call function 'bottomPrint'
--- End code ---
I don't know the best way of getting the object, so I assumed I could assign a variable to the client.
I still want the variable to be client sided and kept on death.
Chrono:
The problem is BEFORE this line.
Brian Smithers:
post the code.
remember that packages go like
package name
{
};
activatepackage(name);
NOTICE THE ;.
If thats not there it will break. Also remember to have the right amount of closing brackets
-Jetz-:
--- Quote from: brickybob on February 06, 2012, 07:17:31 PM ---The error is
--- Code: ---Unable to find object: '' attempting to call function 'bottomPrint'
--- End code ---
I don't know the best way of getting the object, so I assumed I could assign a variable to the client.
I still want the variable to be client sided and kept on death.
--- End quote ---
Show us the code where you are calling getgold.
brickybob:
--- Quote from: -Jetz- on February 06, 2012, 07:58:13 PM ---Show us the code where you are calling getgold.
--- End quote ---
--- Code: ---[size=5pt]//-------------------------- 2/6/2012 -- 20:03:02 -----
Processor Init:
AMD (unknown), ~2.85 Ghz
(timed at roughly 2.83 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Loading MODS ---------
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script fps/main.cs.
Loading compiled script fps/client/defaults.cs.
Loading compiled script fps/server/defaults.cs.
Compiling fps/client/prefs.cs...
Loading compiled script fps/client/prefs.cs.
Compiling fps/server/prefs.cs...
Loading compiled script fps/server/prefs.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: FPS ---------
Loading compiled script fps/client/init.cs.
Loading compiled script fps/server/init.cs.
Loading compiled script fps/data/init.cs.
Missing file: fps/data/terrains/grassland/propertyMap.cs!
Missing file: fps/data/terrains/scorched/propertyMap.cs!
Compiling fps/server/ipBanList.cs...
Loading compiled script fps/server/ipBanList.cs.
--------- Initializing FPS: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script fps/server/scripts/commands.cs.
Loading compiled script fps/server/scripts/centerPrint.cs.
Loading compiled script fps/server/scripts/game.cs.
--------- Initializing FPS: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4550
Version: 3.3.10750 Compatibility Profile Context
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
NPatch tessellation
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
common/ui/GuiEditorGui.gui (0): Unable to instantiate non-conobject class GuiEditorRuler.
common/ui/GuiEditorGui.gui (0): Unable to instantiate non-conobject class GuiEditorRuler.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script fps/client/scripts/audioProfiles.cs.
Loading compiled script fps/client/ui/defaultGameProfiles.cs.
Loading compiled script fps/client/ui/PlayGui.gui.
Loading compiled script fps/client/ui/ChatHud.gui.
Loading compiled script fps/client/ui/playerList.gui.
Loading compiled script fps/client/ui/mainMenuGui.gui.
Loading compiled script fps/client/ui/aboutDlg.gui.
Loading compiled script fps/client/ui/startMissionGui.gui.
Loading compiled script fps/client/ui/joinServerGui.gui.
Loading compiled script fps/client/ui/endGameGui.gui.
Loading compiled script fps/client/ui/loadingGui.gui.
Loading compiled script fps/client/ui/optionsDlg.gui.
Loading compiled script fps/client/ui/remapDlg.gui.
Loading compiled script fps/client/scripts/client.cs.
Loading compiled script fps/client/scripts/missionDownload.cs.
Loading compiled script fps/client/scripts/serverConnection.cs.
Loading compiled script fps/client/scripts/playerList.cs.
Loading compiled script fps/client/scripts/loadingGui.cs.
Loading compiled script fps/client/scripts/optionsDlg.cs.
Loading compiled script fps/client/scripts/chatHud.cs.
Loading compiled script fps/client/scripts/messageHud.cs.
Loading compiled script fps/client/scripts/playGui.cs.
Loading compiled script fps/client/scripts/centerPrint.cs.
Loading compiled script fps/client/scripts/game.cs.
Loading compiled script fps/client/scripts/msgCallbacks.cs.
Loading compiled script fps/client/scripts/startMissionGui.cs.
Loading compiled script fps/client/scripts/default.bind.cs.
Compiling fps/client/config.cs...
Loading compiled script fps/client/config.cs.
Loading compiled script fps/client/ui/adminGui.gui.
Loading compiled script fps/client/scripts/adminGui.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Exporting server prefs...
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script fps/server/scripts/constants.cs.
Loading compiled script fps/server/scripts/serverCmd.cs.
Loading compiled script fps/server/scripts/audioProfiles.cs.
Loading compiled script fps/server/scripts/camera.cs.
Loading compiled script fps/server/scripts/markers.cs.
... Shape with old version.
Loading compiled script fps/server/scripts/triggers.cs.
Loading compiled script fps/server/scripts/inventory.cs.
Loading compiled script fps/server/scripts/shapeBase.cs.
Loading compiled script fps/server/scripts/item.cs.
Loading compiled script fps/server/scripts/staticShape.cs.
Loading compiled script fps/server/scripts/weapon.cs.
Loading compiled script fps/server/scripts/radiusDamage.cs.
Loading compiled script fps/server/scripts/player.cs.
Loading compiled script fps/data/shapes/player/player.cs.
Object 'bluePaintExplosionEmitter' is not a member of the 'ParticleEmitterData' data block class
Loading compiled script fps/server/scripts/aiPlayer.cs.
Loading compiled script fps/server/scripts/hammer.cs.
Loading compiled script fps/server/scripts/bow.cs.
Loading compiled script fps/server/scripts/spear.cs.
Loading compiled script fps/server/scripts/sword.cs.
Loading compiled script fps/server/scripts/axe.cs.
Missing file: fps/server/scripts/wrench.cs!
Loading compiled script fps/server/scripts/wand.cs.
Loading compiled script fps/server/scripts/plateMail.cs.
Loading compiled script fps/server/scripts/pointyHelmet.cs.
Loading compiled script fps/server/scripts/helmet.cs.
Loading compiled script fps/server/scripts/visor.cs.
Loading compiled script fps/server/scripts/quiver.cs.
Loading compiled script fps/server/scripts/pack.cs.
Loading compiled script fps/server/scripts/airtank.cs.
Loading compiled script fps/server/scripts/ski.cs.
Loading compiled script fps/server/scripts/shield.cs.
Loading compiled script fps/server/scripts/scoutHat.cs.
Loading compiled script fps/server/scripts/bucketPack.cs.
Loading compiled script fps/server/scripts/triPlume.cs.
Loading compiled script fps/server/scripts/goblet.cs.
Loading compiled script fps/server/scripts/cape.cs.
Loading compiled script fps/server/scripts/sprayCan.cs.
ParticleEmitterData(bluePaintTrailEmitter) periodVariance >= period
Loading compiled script fps/server/scripts/brick.cs.
Loading compiled script fps/server/scripts/baseplate.cs.
Loading compiled script fps/server/scripts/brick2x2.cs.
Loading compiled script fps/server/scripts/brick2x4.cs.
Warning: shape fps/data/shapes/bricks/brick2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/brick1x1.cs.
Warning: shape fps/data/shapes/bricks/brick1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/brick1x2.cs.
Warning: shape fps/data/shapes/bricks/brick1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/brick1x4.cs.
Warning: shape fps/data/shapes/bricks/brick1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/brick1x4x5window.cs.
Warning: shape fps/data/shapes/bricks/brick1x4x5window.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x4x5window.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/plate1x1.cs.
Warning: shape fps/data/shapes/bricks/plate1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/plate1x2.cs.
Warning: shape fps/data/shapes/bricks/plate1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/plate1x4.cs.
Warning: shape fps/data/shapes/bricks/plate1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/plate1x6.cs.
Warning: shape fps/data/shapes/bricks/plate1x6.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x6.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/plate1x8.cs.
Warning: shape fps/data/shapes/bricks/plate1x8.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x8.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/plate1x10.cs.
Warning: shape fps/data/shapes/bricks/plate1x10.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x10.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/plate2x4.cs.
Warning: shape fps/data/shapes/bricks/plate2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/plate6x12.cs.
Warning: shape fps/data/shapes/bricks/plate6x12.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate6x12.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Loading compiled script fps/server/scripts/specialVehicles.cs.
Object 'tireEmitter' is not a member of the 'ParticleEmitterData' data block class
addthread empty
addthread empty
Loading compiled script fps/server/scripts/precipitation.cs.
Loading compiled script fps/server/scripts/car.cs.
Loading compiled script fps/server/scripts/showImages.cs.
Compiling fps/server/scripts/Addons/rpg.cs...
Loading compiled script fps/server/scripts/Addons/rpg.cs.
*** LOADING MISSION: fps/data/missions/bedroom.mis
*** Stage 1 load
*** Stage 2 load
Executing fps/data/missions/bedroom.mis.
*** Mission loaded
-----------CONN = 1518
Connect request from: IPX:6C650031:20312031006D:29793
checking banlist 0
checking banlist 1
checking banlist 2
Connection established 1518
CADD: 1519 local
*** Sending mission load to client: fps/data/missions/bedroom.mis
Mapping string: updatePrefs to index: 0
Mapping string: ServerMessage to index: 1
Mapping string: MsgConnectionError to index: 2
Mapping string: MsgLoadInfo to index: 3
Mapping string: MsgLoadDescripition to index: 4
Sending heartbeat to master server [IP:209.90.70.170:28002]
Mapping string: updatePrefs to index: 0
Mapping string: MsgLoadInfoDone to index: 5
Mapping string: MsgClientJoin to index: 6
Mapping string: Welcome to Blockland %1. to index: 7
Mapping string: Blockhead to index: 8
Mapping string: MissionStartPhase1 to index: 9
*** New Mission: fps/data/missions/bedroom.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: to index: 10
Mapping string: MissionStartPhase1Ack to index: 1
Could not locate texture: fps/data/shapes/player/base.lmale
Could not locate texture: fps/data/shapes/player/base.lmale
Warning: shape fps/data/shapes/bricks/brick2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x4x5window.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/brick1x4x5window.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x1.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x6.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x6.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x8.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x8.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x10.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate1x10.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate2x4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate6x12.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape fps/data/shapes/bricks/plate6x12.dts collision detail 0 (Collision-1) bounds exceed that of shape.
addthread empty
addthread empty
Mapping string: MissionStartPhase2 to index: 11
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 2
Could not locate texture: fps/data/interiors/lego/ORIGIN
Could not locate texture: fps/data/interiors/lego/TRIGGER
Could not locate texture: fps/data/interiors/lego/FORCEFIELD
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 12
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'fps/data/missions/bedroom_f941e4f4.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 3
spawn object = 1453
Mapping string: MissionStart to index: 13
Mapping string: SyncClock to index: 14
Mapping string: MsgClearInv to index: 15
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
Mapping string: graydark to index: 16
Mapping string: black to index: 17
Mapping string: red to index: 18
Mapping string: blue to index: 19
Mapping string: brown to index: 20
keyboard0 input device unacquired.
Received info request from a master server [IP:209.90.70.170:28002].
==>getgold();
fps/server/scripts/Addons/rpg.cs (0): Unable to find object: '' attempting to call function 'bottomPrint'
keyboard0 input device acquired.
keyboard0 input device unacquired.
==>quit();
Exporting client prefs
Exporting server prefs
Exporting IP banlist
Exporting client prefs
Exporting server prefs
fps/server/scripts/game.cs (297): Unable to find object: '1527' attempting to call function 'delete'
CDROP: 1519 IPX:6C650031:20312031006D:29793
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...[/size]
--- End code ---