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The future of Blockland

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Jorgur:

It is virtually impossible to have a good Dogfight without terrain. Air plane combat usually requires very much space, unlimited if possible. This is something the terrain feature handles with ease, but building decent terrain with bricks is a hopeless task. Even if you somehow make a gigantic landscape out of bricks, the enormous brick count will cause most people to lag.

So yeah, enjoy dogfighting across an endless plate.

shafin25:


--- Quote from: Jorgur on February 10, 2012, 06:19:41 AM ---It is virtually impossible to have a good Dogfight without terrain. Air plane combat usually requires very much space, unlimited if possible. This is something the terrain feature handles with ease, but building decent terrain with bricks is a hopeless task. Even if you somehow make a gigantic landscape out of bricks, the enormous brick count will cause most people to lag.

So yeah, enjoy dogfighting across an endless plate.

--- End quote ---

Or you can put the occasional mountain and stuff while having plate as your main immensive ground.
Dogfighting doesn't have to have tons of terrain going everywhere

Squideey:

For bolstering gameplay over eye-candy, you sure advocate the idea that it's IMPERATIVE that there's a bunch of terrain in the background while you're raping each other with planes.

Lalam24:


--- Quote from: Bisjac on February 10, 2012, 01:42:50 AM ---the update will FORCE blockland's creativity.

using a map is complete lack of being creative

--- End quote ---
There's a difference between forcing creativity and promoting a redundant, insufficient use of bricks.  Brick terrain isn't user friendly (depending on the size, it'll almost definitely create some sort of lag -- have you ever walked on brick terrain? Err, jumped from block to block in it?), looks absolutely hideous, and will almost definitely exceed a specific brickcount.  This is, in no way, an effective way of changing the game.  It's a step backward, not a step forward.  I've yet to hear many solid arguments that actually state the benefit of losing terrain/interiors.. or, rather, ones that aren't easily contradicted by the above statements.

Here's a quote justifying my argument entirely:

--- Quote from: Lalam24 on February 07, 2012, 05:59:34 PM ---I think it's funny that some individuals actually prefer shadows over game compatability in general.

I understand why Kompressor would want the feature, considering the amount of effort he put into making them work appropriately.  But, the bias of one's creation aside, they do not benefit the game as much as terrain.  This is a fact, not an opinion.. or some silly bias I'm here to display out of anger.  The appearance of shadows will not allow for users to do more.  It isn't some magical entity that'll now enlighten users of a better world -- they're literally shadows casted from bricks.  You establish a primitive nature to something if the quality is effected by its appearance.  A fool makes a house of gold; a genius makes one of steel.

Terrain is such an incredibly large portion of the game, regardless of how "ugly" it looks.  The intent is to allow for environments that can be played in with no end, allowing for users to build differently to adapt to each individual location; why anybody would even consider ridding of this for brick shadows is beyond my level of comprehension.

I've been with the community since 2004, and have most likely logged more active playtime than the majority of the players here.  This isn't a way of boasting, but stating that I've witnessed the ups and downs of this game.  Sure, I haven't always provided too much input, but now I think it's the time to listen, and listen well.  You will significantly hinder the game if you push this through, shooting the value of it down dramatically.  You will rid of a fanbase that has followed you for years now.  This is something that should be thrown in on the side, something, of which, shouldn't jeopardize the game in any way.

You've done a good job, Komp.  Now do a better job by figuring out how to keep the game as it were.

--- End quote ---


Thorax:


--- Quote from: Lalam24 on February 10, 2012, 08:07:59 AM ---There's a difference between forcing creativity and promoting a redundant, insufficient use of bricks.  Brick terrain isn't user friendly (depending on the size, it'll almost definitely create some sort of lag -- have you ever walked on brick terrain? Err, jumped from block to block in it?), looks absolutely hideous, and will almost definitely exceed a specific brickcount.  This is, in no way, an effective way of changing the game.  It's a step backward, not a step forward.  I've yet to hear many solid arguments that actually state the benefit of losing terrain/interiors.. or, rather, ones that aren't easily contradicted by the above statements.

--- End quote ---

Seeing as Blockland is a game about building, any update that has the ability to promote that I would consider a step forward. Removing terrain/interiors can give rise to higher brick counts which promotes building, meaning it is a step forward.


Now, with this in mind, I'll go back through your post:


--- Quote from: Lalam24 on February 10, 2012, 08:07:59 AM ---There's a difference between forcing creativity and promoting a redundant, insufficient use of bricks.

--- End quote ---
It really depends on the user, but seeing as most of the community is unable to build a simple house effectively, I'll side with you on this one.


--- Quote from: Lalam24 on February 10, 2012, 08:07:59 AM ---Brick terrain isn't user friendly (depending on the size, it'll almost definitely create some sort of lag -- have you ever walked on brick terrain?

--- End quote ---
Debatable.


--- Quote from: Lalam24 on February 10, 2012, 08:07:59 AM ---Err, jumped from block to block in it?, looks absolutely hideous, and will almost definitely exceed a specific brickcount.  

--- End quote ---
Example 2. Also, there aren't a whole lot of servers that having large areas for the players to explore, most are limited to a small space.


--- Quote from: Lalam24 on February 10, 2012, 08:07:59 AM ---This is, in no way, an effective way of changing the game.  It's a step backward, not a step forward.  I've yet to hear many solid arguments that actually state the benefit of losing terrain/interiors.. or, rather, ones that aren't easily contradicted by the above statements.

--- End quote ---
I've addressed the step forward argument.


I feel like many people don't seem to understand that after this update, Blockland will need to be RELEARNED. We won't be able to play the game the same way as we have before. If you don't like it, nobody is forcing you to stay here.

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