Blockland Forums > General Discussion
The future of Blockland
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Yosher:

--- Quote from: brickybob on February 07, 2012, 04:57:23 PM ---This update shows they care more about graphics than gameplay.

"oh boo hoo interiors are ugly"

--- End quote ---

Are you stupid or just blind?
Tom Gunn:
I'm not against this.
Besides, I've never really cared much for some of the map designs.
FadedGlory:

--- Quote from: Thorax on February 10, 2012, 10:47:34 AM ---I feel like many people don't seem to understand that after this update, Blockland will need to be RELEARNED. We won't be able to play the game the same way as we have before. If you don't like it, nobody is forcing you to stay here.

--- End quote ---
This isn't kindergarten. And there's a smart reason why people disagree with this update.
Lamebro1:

--- Quote from: Supreme Guy on February 07, 2012, 07:48:07 AM ---As Komp said in the OP, interiors and terrain maps are pretty ugly in this day and age. Not to say we can't tolerate them, but I'd rather have much nicer looking builds made by myself thanks to the new lighting and shadows than better looking maps, made by other people who have different creative aims than what I have when building.

bottom line, I'd prefer more attractive builds and lose maps over keeping everything the same and releasing minor updates to things.

--- End quote ---
Lalam24:

--- Quote from: Thorax on February 10, 2012, 10:47:34 AM ---Seeing as Blockland is a game about building, any update that has the ability to promote that I would consider a step forward. Removing terrain/interiors can give rise to higher brick counts which promotes building, meaning it is a step forward.

Debatable.
Example 2. Also, there aren't a whole lot of servers that having large areas for the players to explore, most are limited to a small space.
I've addressed the step forward argument.


I feel like many people don't seem to understand that after this update, Blockland will need to be RELEARNED. We won't be able to play the game the same way as we have before. If you don't like it, nobody is forcing you to stay here.

--- End quote ---
This doesn't promote building what so ever.  You can argue that it forces people to build, yes, but that's individual insentive, NOT something physically produced from the game.

Both examples are TINY in comparison to what I'm referring to.  An ENTIRE environment you can explore without end -- can you replicate this with bricks?  No, you cannot.

Don't fix something that isn't broken.
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