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The future of Blockland

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Swholli:

I have been here for years wishing I could use ingame lighting effects to better not only my builds, but my machinimas.

I understand the nostalgia behind all of this, but I've been here going on five years now, and this is the most anticipated update for me since physics.

Fine, fine, have your backwards compatibility or whatever, but please don't ruin the whole update by delaying it or postponing it for the rest of us.

Masterlegodude:


--- Quote from: Chao on February 07, 2012, 12:31:07 PM ---I highly doubt that most of you have put years into developing great RPGs that rely on terrain and interiors..

--- End quote ---
I slaved for months and months over a hot laptop making the interior for BL_Construct, choosing textures that looked similar to GM_Construct, making it as close as i could, aligning it to the brick grid the best i could, some areas can't be sealed using only bricks, you need one or two plates, that bugs me, but i'm not going back to fix that little issue, then i had to make the lighting good enough for the map since the way lighting works is different from the Source Engine, rotating the sun, fixing the water, adjusting it's properties, adjusting the terrain to be similar but flat enough to build on, choosing textures for the terrain, blending the terrain with the interior

But now all my hard work is going away, yet i'm still happy and can't wait to have this update

It's not years of work put into a build that relies heavily on the environment, but you get my point

Barlz:

I'm sure this will make the creative aspect bigger though, because building the terrain can be a great thing, it may take ages, but really, think about it, bricks look better than terrain and we could have pro brick builders making terrain.

Blaze0:

What about the tutorial? Will there be a new build/evented one?

Narkro555:


--- Quote from: Blaze0 on February 07, 2012, 01:34:20 PM ---What about the tutorial? Will there be a new build/evented one?

--- End quote ---
Yes.

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