| Blockland Forums > General Discussion |
| The future of Blockland |
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| Jorgur:
My current plan was to work on my RPG and develop it into a great server using both terrain and interior. I have already coded a system that divides the overworld (terrain) into regions, and allows for underground dungeons (interior). However, this update will more or less kill the project. This is obviously a terrible disappointment, and I know a few in the same situation who feel the same. |
| comr4de:
See: Classic Blockland on steam |
| Marcem:
--- Quote from: Jorgur on February 07, 2012, 07:59:18 AM ---Guys, you should read through. I was suggesting a backward compatibility option for those who want to use it. You would still be able to play in slate with shaders and shadows. --- End quote --- But the code would still be the same then. |
| Blockoverlord:
Well someone asked if there could be brick generated maps with blocks that cannot be broken, thus making cubescapes, and maybe if that was added we would be able to generate our own custom scape. |
| LeetZero:
--- Quote from: Supreme Guy on February 07, 2012, 07:48:07 AM ---As Komp said in the OP, interiors and terrain maps are pretty ugly in this day and age. Not to say we can't tolerate them, but I'd rather have much nicer looking builds made by myself thanks to the new lighting and shadows than better looking maps, made by other people who have different creative aims than what I have when building. bottom line, I'd prefer more attractive builds and lose maps over keeping everything the same and releasing minor updates to things. --- End quote --- This is how I feel. I dislike interiors/terrain anyway. Does not fit at all. |
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