| Blockland Forums > Modification Help |
| Mapping after v21 |
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| CityRPG:
--- Quote from: Khepri on February 07, 2012, 12:19:54 PM ---It shouldn't be too hard to add some sort of polysoup type collision. http://www.youtube.com/watch?v=vl--48f_65U --- End quote --- --- Quote ---PolySoup collision test in the FPS Environment Pack using TGE 1.5.2 and Ben Garney's OPCODE polysoup resource --- End quote --- Ben Garney Hmmmm. |
| Khepri:
Well then. :cookieMonster: |
| Aphtonites:
--- Quote from: CityRPG on February 07, 2012, 12:18:00 PM ---Not to mention static shapes always have a square collision mesh, don't they? It won't work like the interiors did. --- End quote --- Why are you implying that i want this to replace interiors? This is to add detail to the map, and make the map feel less like a flat wasteland. |
| Nasoa:
I've got some excellent ideas. |
| cciamlazy:
--- Quote from: CityRPG on February 07, 2012, 12:18:00 PM ---Not to mention static shapes always have a square collision mesh, don't they? It won't work like the interiors did. --- End quote --- No... Look at GSF carriers. It's not just 1 square around it. |
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