Blockland Forums > Modification Help
Mapping after v21
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CityRPG:

--- Quote from: Khepri on February 07, 2012, 12:19:54 PM ---It shouldn't be too hard to add some sort of polysoup type collision. http://www.youtube.com/watch?v=vl--48f_65U

--- End quote ---

--- Quote ---PolySoup collision test in the FPS Environment Pack using TGE 1.5.2 and Ben Garney's OPCODE polysoup resource
--- End quote ---

Ben Garney

Hmmmm.
Khepri:
Well then.  :cookieMonster:
Aphtonites:

--- Quote from: CityRPG on February 07, 2012, 12:18:00 PM ---Not to mention static shapes always have a square collision mesh, don't they? It won't work like the interiors did.

--- End quote ---
Why are you implying that i want this to replace interiors?
This is to add detail to the map, and make the map feel less like a flat wasteland.
Nasoa:
I've got some excellent ideas.
cciamlazy:

--- Quote from: CityRPG on February 07, 2012, 12:18:00 PM ---Not to mention static shapes always have a square collision mesh, don't they? It won't work like the interiors did.

--- End quote ---
No... Look at GSF carriers. It's not just 1 square around it.
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