Blockland Forums > General Discussion

v21 Update Petition

Pages: << < (31/51) > >>

DontCare4Free:


--- Quote from: Chrono on March 25, 2012, 12:11:39 PM ---It does make updates faster. What I meant by that is that they happen more often. Badspot has an easier way to distribute smaller updates that quickly fix issues or add bits of content, rather than waiting half a year just to see a one-line fix because he has to package it all into an installer so he waits till he does a bunch of other stuff before he releases said one-line fix.
I don't see how it makes updates take more bandwidth and makes downloading updates slower. There's a huge difference between downloading an entire installer just to have 90% of the files unchanged, as opposed to 2-3 files.

--- End quote ---
Let's see, for the client, for each launch:

* Download manifest (happens on every launch)
* Download all the modified files uncompressed individually (so uncompressed + HTTP roundtrip for each file)
* Write the changed files into the cache (happens after each file is done downloading)
* Verify the files on the HDD vs the hashes in the manifest
* Write the changed files to the HDD from the cachevs

* Check version (can happen together with auth)
* Download a single compressed archive (with SFX) of all the changed files (if it's updated)
* Extract the changed files (if it's updated)
For generating the installers:

* For each file (can be automated):
* Upload to Amazon
* Check the hash
* Update the manifest appropriately
* Upload the new manifest to Amazonvs

* Copy the output files and the NSIS script to a temp directory (can be automated)
* Run NSIS
* Upload installer to Amazonand then for a vN-to-vN+1 updater:

* Remove the unchanged files from the NSIS script (can be automated)
* Run NSIS again
* Upload updater to Amazon
* Bump the version number on the auto-updater

ShadowsfeaR:

V21 is coming. There is NOTHING YOU CAN DO ABOUT IT. Who cares about your precious little terrains and interiors. Most of the time, they weren't even lined up with the brick grid, making building a pain in the ass. Not to mention they didn't even look Blocko. Besides, after already completely developing the shaders and shadows system, you think that Baddy and Komp will just discard all their work so you can keep a few crappy features?

Eussorus:


--- Quote from: ShadowsfeaR on March 25, 2012, 12:45:11 PM ---V21 is coming. There is NOTHING YOU CAN DO ABOUT IT. Who cares about your precious little terrains and interiors. Most of the time, they weren't even lined up with the brick grid, making building a pain in the ass. Not to mention they didn't even look Block. Besides, after already completely developing the shade rs and shadows system, you think that Biddy and Kemp will just discard all their work so you can keep a few crappy features?

--- End quote ---
Yeah what you said, but what you call crappy features may be not well made, but you're forgeting we're losing the terrains, which have had a lot of history with Blockland, I hate to lose them

If I had to choose I would choose shadows and shaders.

ShadowsfeaR:

I've found only a few terrains were good. Slopes definitely wasn't one of them. It's too hard to build off of because too many bricks are "buried" or floating.

Nymethus:


--- Quote from: dorkdotdan on March 25, 2012, 10:45:59 AM ---We can't have everything we ask for though.

--- End quote ---
The best thing would be enough. I'm not asking for anything else.

Pages: << < (31/51) > >>

Go to full version