| Blockland Forums > Suggestions & Requests |
| Output Event: BotMountToObject |
| << < (4/5) > >> |
| MrMcCakey:
--- Quote from: xxxxkill on February 07, 2012, 10:59:24 PM ---That would be rather cool. --- End quote --- |
| Lugnut:
Jesus stuff now I'm getting messages in forum topic names? forget Do you want it t forget HIT POST --- Quote ---onVehicleTouch -> Self -> objectMountToBot [Node number here] onPlayerTouch -> Self -> objectMountToBot [Node number here] This one would mount you on the object. --- End quote --- so... the owner of the brick to the object that touched the brick? |
| 300spartan:
--- Quote from: Lugnut1206 on May 02, 2012, 03:18:22 AM ---Jesus stuff now I'm getting messages in forum topic names? forget Do you want it t forget HIT POST so... the owner of the brick to the object that touched the brick? --- End quote --- Object = entity (player, bot, vehicle, etc.) that touched it. EDIT: --- Quote from: 300spartan on February 07, 2012, 10:58:08 PM ---onVehicleTouch -> Self -> objectMountToBot [Node number here] onPlayerTouch -> Self -> objectMountToBot [Node number here] This one would mount you on the object. --- End quote --- Please. |
| Lugnut:
You have two events requested --- Quote from: 300spartan on February 07, 2012, 10:58:08 PM ---onVehicleTouch -> Self -> botMountToObject [Node number here] And so on. It would mount the spawn's bot to whatever node on you. onVehicleTouch -> Self -> objectMountToBot [Node number here] This one would mount you on the object. --- End quote --- the first one is so that it mounts the spawned bot to the object that triggered the event the OTHER one mounts the object that triggered the event TO the spawned bot. Correct? |
| 300spartan:
Yes. And for vehicles. 2 types of 2, so 4 in all. |
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