Blockland Forums > General Discussion
Blockland Shaders/Shadows - Difference between old and new
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Awdax:
What? The new lighting is great. Look closely, it gets darker the further in the tunnel since there is no daylight shining in. And we are getting shadows with it too.

Are you talking about the glare? That will probably be toned downed before release.
Narkro555:

--- Quote from: *FacePalm* on February 08, 2012, 08:10:19 PM ---honestly I think the new lighting is terrible.
look at it for a moment.

--- End quote ---
I did. It still looks awesome.
mp7964:
You're an idiot for the one reason that you think Blockland and Roblox are competing. Don't hop on the bandwagon.

Interiors and terrains would have probably been removed at some point anyway because they complicate the game's code tremendously. They looked and functioned fine in 1998, but it's 2012. Don't hate change just because your precious terrain is being taken out. There are ~82 servers with a slate-like map currently. This isn't including the ones I don't know that are slate edits. This is out of ~120 servers.

In simple terms, slate maps are more widely used than interior/terrain maps.
Kobewarrior:
What I'm really liking about the shadows is how the lights don't break through other blocks but instead makes smooth lighting.
BlockoCrafter:

--- Quote from: Nickelob Ultra on February 08, 2012, 04:39:48 PM ---Which yet again makes me ask what new feature Badspot and Kompressor will roll out in the future.

--- End quote ---
Ooh! Ooh!
Buildable vehicles?
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