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Slate Bedroom & Slate Kitchen [+v21 update]

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Demian:

It's just that the lighting is a major pain in the ass. The lamp lights and shadows are simply physics defying.

Squideey:

Can't you just mess around with the FOV ingame using the console, use the mission editor to rotate your playermodel to various right-angles and drop the camera at it, then crop out 512x512 images of each angle to make a skybox?

Demian:


--- Quote from: Squideey on February 15, 2012, 06:41:48 AM ---Can't you just mess around with the FOV ingame using the console, use the mission editor to rotate your playermodel to various right-angles and drop the camera at it, then crop out 512x512 images of each angle to make a skybox?

--- End quote ---
Yes you could but the skybox would not be perfectly seamless. In fact I think simply recreating the bedroom might be easier than fiddling with the FOV and other things for hours.

Demian:

I think that's close enough. I can't make the lighting exact because it is completely nonsensical. I'm also thinking of doing 3 versions of all skyboxes. Default, fixed, and enchanced. Default being what you see below, as close to the original Bedroom as possible. Fixed would be something that doesn't use 8 lamps, higher res textures, better lighting, etc. For enchanced I might make the model itself higher resolution. Then of course skyboxes of my Bedroom Classy and perhaps Abandoned.



Kitchen will have to wait. This took a lot longer than I expected.

King Leo:

^ that's a screenshot from the game! Don't try fooling me into believing you modeled that.

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