Blockland Forums > Modification Help
Zombies are People, Too
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CityRPG:

--- Quote from: Solid on February 29, 2012, 01:28:54 AM ---I didn't say remove, I suggested an option to be able to turn the director off.

--- End quote ---
I'm loving begging you at this point. Please, give me one reason why this is at all necessary.
blocklandiansprofile:
Really, The director actually helps give you the chance to survive, Without requiring you  to be so close you get instantly killed, The director is perfectly fine and a good thing to keep.
Lusk:
I think the normal zombie shouldn't be able to "run". I would rather have a Slow Zombie that does more damage, but is weaker. Or just add slower zombies. On of the two would be nice
Friz:
What would also be cool is a Classic Gamemode. When all zombies are slow, and if one "bites" you once or twice you start to loss health and if you loss all of your health you become a zombie. If you get bitten multiple times and you die from being "eaten" you just die because the zombies eat your flesh.
This would be original because in almost all zombie movies, once you get bitten it's all over. Unless you can get healed, which is unlikely.
Greek2me:
We said an option to disable, not remove the director. This would make it easier to create certain types of zombie maps, like arenas, because then you can direct the zombies yourself with events or build something like an automated event-based director.

The director is great for campaigns but not as much for zombie defense style games.
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