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Zombies are People, Too

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CityRPG:


--- Quote from: Greek2me on March 01, 2012, 11:06:16 PM ---This would make it easier to create certain types of zombie maps, like arenas

--- End quote ---
Thank you.

--LegoPepper--:

I agree, zombies deserve equal rights.

Nice mod, glad its being continued :)

Kevin:

If the issue hasn't been resolved yet,

HOW I SPAWN THESE THINGS

If you want to be able to spawn zombies in a specific place you need to make sure it meets the criteria for a zombie TO spawn.

Hidden from view? [X]

At least a 16x16 away [X] (Doesn't have to be 16, just a reasonable distance away to make sure it checks the "Players on zombie spawns" Criteria")

And if you want it to spawn specifics just select it in the (Zombie spawn Brick's) menu otherwise it might throw you 4 hunters a smoker and 32 standards.

I'm sure there is other criteria, but this seems to work for me consistently.


Technically what most people have been asking for is already implemented.

You just need to have toyed around with it to figure out how it works, people expect it to be as dumbed down as Rotondos.

In reality I'll use this any day purely because of the path-finding.


If other stuff like this persists I might make a whole guide on it to give people some sense.


Lusk:


--- Quote from: Friz on March 01, 2012, 05:14:47 PM ---What would also be cool is a Classic Gamemode. When all zombies are slow, and if one     "bites" you once or twice you start to loss health and if you loss all of your health you become a zombie. If you get bitten multiple times and you die from being "eaten" you just die because the zombies eat your flesh.
This would be original because in almost all zombie movies, once you get bitten it's all over. Unless you can get healed, which is unlikely.

--- End quote ---
Good idea right here.

Wehrmacht:

or a gamemode where all the zombies are slow walkers but 1 bite and you slowly start dying...
and there are medicines and pills to slow down the infection but none to stop it...

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