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Zombies are People, Too
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Khain:
Ok, It has come to my mind that we need more zombies.

I've got some ideas.

BloodSucker/Vampire:
- Very Weak
- can cloak
- Works like the jockey, except you can umount whenever you want to
- Same speed as the jockey
- It's health increases as long as it sucks blood
- When you kill it, it explodes. And if you're close to it, It's gastric acid can damage you, like a spitter
- It's size variates with the ammount of blood you have sucked

Astronaut:
- Limited Fuel Jets (Player zombies)
- Invincible against "Falling Damage"
- Vulnerable to attacks on it's back (Jetpack)
- Size of a normal zombie
- Speed of a " "
- Health of a " "

Thief:
- Has the ability of stealing stuff that are currently equipped
- Extremely Fast
- " "       Weak
- Leaves a trail on it's back
- Can only die from melee attacks
- It's claws almost do no damage, only punches you back
- It's trail can attract Hordes
Mr.jacksaunt:
Khain is being too creative
Friz:

--- Quote from: Wehrmacht on March 03, 2012, 12:35:30 PM ---or a gamemode where all the zombies are slow walkers but 1 bite and you slowly start dying...
and there are medicines and pills to slow down the infection but none to stop it...

--- End quote ---

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--- Quote from: Friz on March 01, 2012, 05:14:47 PM ---What would also be cool is a Classic Gamemode. When all zombies are slow, and if one "bites" you once or twice you start to loss health and if you loss all of your health you become a zombie. If you get bitten multiple times and you die from being "eaten" you just die because the zombies eat your flesh.
This would be original because in almost all zombie movies, once you get bitten it's all over. Unless you can get healed, which is unlikely.

--- End quote ---
Awdax:

--- Quote from: Friz on March 05, 2012, 12:41:38 AM ----snip-
=
-snip-

--- End quote ---

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--- Quote from: Awdax on February 14, 2012, 11:12:39 PM ---Classic Mode
-Rescue, players hold out for set amount of time
-Only normal zombies
-Zombies always know where the player is
        -Reduces "thinking", possibly allowing more zombies without lag
-Zombies fake-kill bricks
       -Except baseplates
        -Bricks stay fake-killed for remainder of round, maybe disappear a bit after being fake-killed
-Limbs can be shot off
        -Hands, shoes, shoulders+hands etc.

That's all I can think of off the top of my head.

--- End quote ---

In a way.
Greek2me:

--- Quote from: CityRPG on March 04, 2012, 02:01:11 PM ---So, knowing what people are trying to accomplish now, what I have is an event tweak for the director and another mode.

I think the issue people are having is they want a sort of "dumb game" where zombies just keep respawning over and over again like one of those point shop servers.

I'll add in an event called "Panic Mode" that will lift all director restrictions (except for "too far" checks"), and add in another Gamemode for hosting those sorts of games.

--- End quote ---
Excellent.
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