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Zombies are People, Too

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YourBuddyBill:

That works, I suppose...

CityRPG:

It's mostly for my amusement... It'll be really cool if I can pull it off; I promise.

YourBuddyBill:


--- Quote from: CityRPG on March 09, 2012, 05:52:39 PM ---It's mostly for my amusement... It'll be really cool if I can pull it off; I promise.

--- End quote ---
I'm worried that people will screw it up, really. Like when I went to the Bedroom, turned on Auto Jet, threw a bunch of zombie spawns below me, backed into a corner, and turned on mousefire(1);, which resulted in an endless automatic massacre of zombies.

CityRPG:


--- Quote from: YourBuddyBill on March 09, 2012, 05:54:24 PM ---I'm worried that people will screw it up, really. Like when I went to the Bedroom, turned on Auto Jet, threw a bunch of zombie spawns below me, backed into a corner, and turned on mousefire(1);, which resulted in an endless automatic massacre of zombies.

--- End quote ---
That's why that database structure is so super detailed. If there's any blatant abuse of the system, I can ban users by: BL_ID, Name, Host Name, Host BL_ID, Host IP.

Like, if Kalphiter's servers are a source of a lot of fraudulent information, I can just ban his server cluster and not have to worry about it.

YourBuddyBill:

Cool, that could actually work, nice idea!

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