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Zombies are People, Too

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Demian:

My main problem with ZAPT was the amount of zombies. I know more zombies decrease performance but I still want more. Can something be done to improve performance?

Slicksilver:


--- Quote from: Demian on February 11, 2012, 04:51:05 AM ---My main problem with ZAPT was the amount of zombies. I know more zombies decrease performance but I still want more. Can something be done to improve performance?

--- End quote ---
Centhra is working on something like this. It can't be achieved within Blockland though. We have to import the data from outside of Blockland.

Scout31:

Iban is doing speed testing on ::zombieThink, so I'm pretty sure he's trying to speed them up.

Slicksilver:


--- Quote from: Scout31 on February 11, 2012, 10:45:48 AM ---Iban is doing speed testing on ::zombieThink, so I'm pretty sure he's trying to speed them up.

--- End quote ---
Yeah, don't get me wrong it can be better but not by such a significant amount that you will be able to have significantly more zombies. The zombie think function in itself is very heavy in the sense that there's a lot of math to do and a lot of functions to be called and even if Kalphiter can cut 25% of these down Torque will still have speed problems with numbers of zombies 75+  (I assume, that's about where my bot mod stuffs started lagging when I was into that kinda coding)

mp7964:

Wow. It won't have had an update in two years on my birthday. :o

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