| Blockland Forums > Modification Help |
| Zombies are People, Too |
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| CityRPG:
--- Quote from: Demian on February 11, 2012, 04:51:05 AM ---My main problem with ZAPT was the amount of zombies. I know more zombies decrease performance but I still want more. Can something be done to improve performance? --- End quote --- This isn't really a problem with zapt. Does rots really allow for more? |
| comr4de:
--- Quote from: CityRPG on February 09, 2012, 02:51:17 PM ---It seems to me, even now as I go over other people's builds and servers where ZAPT is being used, that I am the only person capable of hosting a really efficient server. So, I'm curious: Why is this? What aspects are unintuitive and hard for people to work with? --- End quote --- stuff son, you need to play klendathu |
| Demian:
--- Quote from: CityRPG on February 11, 2012, 03:11:27 PM ---This isn't really a problem with zapt. Does rots really allow for more? --- End quote --- I haven't used Rotondo's mod at all really. I've just been spoiled by the Left 4 Dead franchise. |
| Dexxtter:
--- Quote from: CityRPG on February 09, 2012, 02:51:17 PM --- It seems to me, even now as I go over other people's builds and servers where ZAPT is being used, that I am the only person capable of hosting a really efficient server. So, I'm curious: Why is this? What aspects are unintuitive and hard for people to work with? --- End quote --- I'd host one. But every time I load the build I have to replace all the spawns. You fixed that, right? EDIT: Also the Tank can re-spawn as a regular zombie when it has been killed in "Man Vs. Tank" |
| Legodude77:
--- Quote from: Dexxtter on February 13, 2012, 11:17:15 AM ---EDIT: Also the Tank can re-spawn as a regular zombie when it has been killed in "Man Vs. Tank" --- End quote --- Fix this please. Also maybe a health modifier for the tank for the amount of people playing? |
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