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Zombies are People, Too

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CityRPG:


--- Quote from: Demian on February 11, 2012, 04:51:05 AM ---My main problem with ZAPT was the amount of zombies. I know more zombies decrease performance but I still want more. Can something be done to improve performance?

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This isn't really a problem with zapt. Does rots really allow for more?

comr4de:


--- Quote from: CityRPG on February 09, 2012, 02:51:17 PM ---It seems to me, even now as I go over other people's builds and servers where ZAPT is being used, that I am the only person capable of hosting a really efficient server. So, I'm curious: Why is this? What aspects are unintuitive and hard for people to work with?

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stuff son, you need to play klendathu

Demian:


--- Quote from: CityRPG on February 11, 2012, 03:11:27 PM ---This isn't really a problem with zapt. Does rots really allow for more?

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I haven't used Rotondo's mod at all really. I've just been spoiled by the Left 4 Dead franchise.

Dexxtter:


--- Quote from: CityRPG on February 09, 2012, 02:51:17 PM ---
It seems to me, even now as I go over other people's builds and servers where ZAPT is being used, that I am the only person capable of hosting a really efficient server. So, I'm curious: Why is this? What aspects are unintuitive and hard for people to work with?


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I'd host one. But every time I load the build I have to replace all the spawns. You fixed that, right?


EDIT: Also the Tank can re-spawn as a regular zombie when it has been killed in "Man Vs. Tank"

Legodude77:


--- Quote from: Dexxtter on February 13, 2012, 11:17:15 AM ---EDIT: Also the Tank can re-spawn as a regular zombie when it has been killed in "Man Vs. Tank"

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Fix this please.
Also maybe a health modifier for the tank for the amount of people playing?

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