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| Zombies are People, Too |
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| Awdax:
--- Quote from: CityRPG on February 14, 2012, 04:12:29 PM ---You could just pitch suggestions for ZAPT instead of being a little bitch and trying to resurrect a 3-year-dead mod you have a massive stiffy for. --- End quote --- Classic Mode -Rescue, players hold out for set amount of time -Only normal zombies -Zombies always know where the player is -Reduces "thinking", possibly allowing more zombies without lag -Zombies fake-kill bricks -Except baseplates -Bricks stay fake-killed for remainder of round, maybe disappear a bit after being fake-killed -Limbs can be shot off -Hands, shoes, shoulders+hands etc. That's all I can think of off the top of my head. |
| Scout31:
--- Quote from: Conan on February 14, 2012, 10:26:58 PM ---Could you add in an option to have ZAPT zombies always know where players were? It was the only thing that I hated was missing. Also, can we disable zombie damage/health based on players in server and zombie count? I believe this is default and not able to turn off. --- End quote --- Smart zombies and stupid zombies? I like that idea. It'd help for castle defense servers. |
| SgtDaemon:
What I want: -Zombie pathfinding (events or bricks ???) -A way to getting infected (so you get bited, have a small chance of being infected, and if you are, you have 60 seconds to find a cure sryngle or you become a zombie) -Baricade blocks (check COD zombies, duh) -Working hunters? (victim gets crouched, hunter sits on his back, and pretty much like the L4D one.) -All those crap you made or ate back. -Someone finally make a loving defibrilator!!! |
| Friz:
--- Quote from: SgtDaemon on February 16, 2012, 12:41:53 PM ----Someone finally make a loving defibrilator!!! --- End quote --- Is this possible? |
| Mr.jacksaunt:
--- Quote from: Friz on February 16, 2012, 04:30:09 PM ---Is this possible? --- End quote --- I've heard that if you hackily remake what "dying" is then it can work. |
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