Blockland Forums > Modification Help
Zombies are People, Too
Awdax:
--- Quote from: CityRPG on February 14, 2012, 04:12:29 PM ---You could just pitch suggestions for ZAPT instead of being a little bitch and trying to resurrect a 3-year-dead mod you have a massive stiffy for.
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Classic Mode
-Rescue, players hold out for set amount of time
-Only normal zombies
-Zombies always know where the player is
-Reduces "thinking", possibly allowing more zombies without lag
-Zombies fake-kill bricks
-Except baseplates
-Bricks stay fake-killed for remainder of round, maybe disappear a bit after being fake-killed
-Limbs can be shot off
-Hands, shoes, shoulders+hands etc.
That's all I can think of off the top of my head.
Scout31:
--- Quote from: Conan on February 14, 2012, 10:26:58 PM ---Could you add in an option to have ZAPT zombies always know where players were? It was the only thing that I hated was missing.
Also, can we disable zombie damage/health based on players in server and zombie count? I believe this is default and not able to turn off.
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Smart zombies and stupid zombies? I like that idea. It'd help for castle defense servers.
SgtDaemon:
What I want:
-Zombie pathfinding (events or bricks ???)
-A way to getting infected (so you get bited, have a small chance of being infected, and if you are, you have 60 seconds to find a cure sryngle or you become a zombie)
-Baricade blocks (check COD zombies, duh)
-Working hunters? (victim gets crouched, hunter sits on his back, and pretty much like the L4D one.)
-All those crap you made or ate back.
-Someone finally make a loving defibrilator!!!
Friz:
--- Quote from: SgtDaemon on February 16, 2012, 12:41:53 PM ----Someone finally make a loving defibrilator!!!
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Is this possible?
Mr.jacksaunt:
--- Quote from: Friz on February 16, 2012, 04:30:09 PM ---Is this possible?
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I've heard that if you hackily remake what "dying" is then it can work.