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| Zombies are People, Too |
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| Friz:
Or maybe when you die you just get downed, and the defibs un-down you. That'd be cool. And you have a small amount of time before you die completely. |
| Awdax:
--- Quote from: Mr.jacksaunt on February 16, 2012, 04:39:31 PM ---I've heard that if you hackily remake what "dying" is then it can work. --- End quote --- You could probably spawn a bot with the player's outfit at the spot they died. Then when it is hit by the Defibrillator, it respawns the player at the bot's location, and deletes the bot. |
| DontCare4Free:
--- Quote from: Awdax on February 16, 2012, 06:53:33 PM ---You could probably spawn a bot with the player's outfit at the spot they died. Then when it is hit by the Defibrillator, it respawns the player at the bot's location, and deletes the bot. --- End quote --- This would work, yes. |
| Robo Dude:
Try doing this: --- Quote from: Awdax on December 28, 2011, 02:55:11 AM ---Click images for full size resolution. Plastic gibs, taking lego gore to the next level! --- End quote --- Ill edit post later. |
| Awdax:
Zombie gibs? They would be better off as a separate pack for ZAPT. Having extra nodes for different damage types would take a lot of datablocks. I'm also unsure how it would would be able to get the zombie's chest color, and apply it to the gibbed node. |
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