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Zombies are People, Too
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Friz:
Or maybe when you die you just get downed, and the defibs un-down you. That'd be cool. And you have a small amount of time before you die completely.
Awdax:

--- Quote from: Mr.jacksaunt on February 16, 2012, 04:39:31 PM ---I've heard that if you hackily remake what "dying" is then it can work.

--- End quote ---

You could probably spawn a bot with the player's outfit at the spot they died. Then when it is hit by the Defibrillator, it respawns the player at the bot's location, and deletes the bot.
DontCare4Free:

--- Quote from: Awdax on February 16, 2012, 06:53:33 PM ---You could probably spawn a bot with the player's outfit at the spot they died. Then when it is hit by the Defibrillator, it respawns the player at the bot's location, and deletes the bot.

--- End quote ---
This would work, yes.
Robo Dude:
Try doing this:

--- Quote from: Awdax on December 28, 2011, 02:55:11 AM ---Click images for full size resolution.




Plastic gibs, taking lego gore to the next level!

--- End quote ---
Ill edit post later.
Awdax:
Zombie gibs? They would be better off as a separate pack for ZAPT. Having extra nodes for different damage types would take a lot of datablocks. I'm also unsure how it would would be able to get the zombie's chest color, and apply it to the gibbed node.
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