| Blockland Forums > Modification Help |
| Zombies are People, Too |
| << < (15/31) > >> |
| Solid:
I have a problem with L4D, it got boring. If I want to play L4D, I'll play L4D. I realize some people can't afford L4D or can't run it, but this is Blockland. We need a normal, standard mod not centered around it for once. |
| ArmyUnit:
Really guys? Just because it looks like L4D doesn't mean it has to be L4D, or play like L4D. You could always spawn standard zombies you know. Or use mobs spawns. Those things always follow players, and they are always standard zombies. |
| Conan:
difference between L4D and BL: you gotta build the map in BL imo that's enough difference for me. but I don't really care, I prefer survival-type zombie games rather than "run-as-fast-as-you-can-and-avoid-stuff" campaigns |
| CityRPG:
I figure there's a bit more difference than that... Also, the project is open-source. If anyone wants to send me code I'll integrate it. Busy with work at the moment... |
| sarge997:
Really the only reasons i ever used rots zombie mod was because. I could configure how the zombies do stuff. Jump crouch move ignore players. You know that kinda thing And the other reason was that i could use the AI bots people made. Like the dog and Forrest animals. If you could just try to add those i would be so happy! |
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