Also the wrench will make the wrench hit sound every time you hit something rather than the wrench miss sound
replace this
ServerPlay3d(WrenchHitSound,%pos);
with this
ServerPlay3d(WrenchMissSound,%pos);
also
function paintProjectile::onCollision(%a,%b,%c,%d,%e,%f)
{
if(%c.brickLocked)
{
return;
}
Parent::onCollision(%a,%b,%c,%d,%e,%f);
}
You'll also need to do this for
NonepaintProjectile
PearlpaintProjectile
ChromepaintProjectile
StablepaintProjectile
UndulopaintProjectile JellopaintProjectile ahahaha lol
RainbowpaintProjectile
BlinkpaintProjectile
GlowpaintProjectile
SwirlpaintProjectile