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| Debugging error much? |
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| Chrono:
--- Quote from: Scout31 on February 11, 2012, 10:56:46 AM ---NewChatHUD_addLine only works on client, serverCmd only works on the server. --- End quote --- Basically whenever anyone uses this command, it'll message the host. |
| Ipquarx:
--- Quote from: Chrono on February 11, 2012, 02:02:38 PM ---Basically whenever anyone uses this command, it'll message the host. --- End quote --- Or if its being used on a dedicated server, it'l cause a crash. RULES FTW Anyway, use messageClient, here is how it's used: messageClient(%Client, '', %Message); |
| jes00:
--- Quote from: Slicksilver on February 10, 2012, 10:22:23 PM ---@ is the string connector in torque. Insert it between strings (the thingies with quotes around them) and other strings or variables. function ServerCmdBLID(%target) { NewChatHUD_AddLine("\c2" @ %target @ "BL_ID is: \c6" @ %target.bl_id @ ""); } Aside from that, you need to use %target.getPlayerName() or %target.name not %target. You also need to add %target = findClientByName(%target); at the top of the function. --- End quote --- The @ and the "" are not required at the end. |
| Slicksilver:
--- Quote from: jes00 on February 11, 2012, 05:16:45 PM ---The @ and the "" are not required at the end. --- End quote --- I only added @, their code had the "" at the end. |
| Chrono:
--- Quote from: Ipquarx on February 11, 2012, 04:49:00 PM ---Or if its being used on a dedicated server, it'l cause a crash. --- End quote --- No, creating GUIs causes crashes. Trying to call functions on non-existant objects doesn't. |
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