Off Topic > Games
Spirits [Chao's new MMORPG!]
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Byteswarm:
Interesting. I've never played StoneQuest, but the idea of going further than a BL server sounds neat.

I highly doubt 6 people will work out though.
It's going to be highly debatable whether or not the modelers' models will be proportionate in size with other modelers' models, and if you have more than two coders, not all of the code may be compatible, often requiring a big jumbling of each contribution into one build, and people are going to be humping each other to get their input and ideas out. You also have no guarantee that these people have the skill to develop a project like this. Never done a team project for those reasons, but that's my guess.

It'll more likely than not be a disorganized mess, and never leave design or pre-alpha/alpha phase.


Good luck though.
Boomerangdog:

--- Quote from: ? on February 11, 2012, 09:01:43 PM ---What you're saying is that you're going to make a game and are recruiting people to make it...
But you haven't bought what you're going to make it with?

--- End quote ---
We are still planning the entire game and the concept and stuff. We are recruiting people ahead of time so they can get familiar with what we are going to work with.

Oh and Byte. How many times I have to say this is tiring. We are still recruiting people for the team!

And Demain, I tried making a transparent background but it is not working out. Do you think you could try?
Boomerangdog:
Bump. c:
LeetZero:
10 incompetents won't make 1 competent, Boomerangdog.

What I mean, and also what heed means, is that you should get a small amount of SKILLED people, not 100 script-monkeys.
Nasoa:
Why not use Unity? It's free and will probably accomplish what you're looking for.
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