| Blockland Forums > Modification Help |
| [Open Discussion] Mapping in v21 with Modular Set Pieces |
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| Kingdaro:
--- Quote from: Port on February 17, 2012, 10:41:59 AM ---Stop trying to defend your silly 30-seconds-to-write script and realize that it isn't needed, as anyone can perform the same thing in roughly the same time period with no difficulty. --- End quote --- making just a regular brick? i could understand that but hell making slopes are a stuffton harder :Y |
| Nasoa:
Quick blockland-like render showing the front version of a building block. I also have one that has the windows on two opposite sides, and one with two adjacent window sides to provide flexibility. |
| Ipquarx:
--- Quote from: Port on February 17, 2012, 10:41:59 AM ---Stop trying to defend your silly 30-seconds-to-write script and realize that it isn't needed, as anyone can perform the same thing in roughly the same time period with no difficulty. --- End quote --- You write seventeen-hundered and fourty-nine lines of code in 30 seconds and create an entire brickpack in 10 seconds without my program and THEN get back to me. --- Quote from: Nasoa on February 17, 2012, 11:02:00 AM ----snip- --- End quote --- That looks friggin sweet. |
| Kingdaro:
--- Quote from: Ipquarx on February 17, 2012, 11:03:49 AM ---You write seventeen-hundered and fourty-nine lines of code in 30 seconds and create an entire brickpack in 10 seconds without my program and THEN get back to me. --- End quote --- honestly though whether this is faster or not it still doesn't have much of a use as stated before since making simple bricks isn't really that hard it does have a use, just not a major one. when it can make other types of bricks, however in fact it would be cool to have just a full-featured brick shape editor, in the form of an editor interface instead of just numbers. if you can do that, of course. i might be able to do that myself as soon as I understand the blb format better. |
| Nasoa:
zack0 has something similar to what you described but it just shows you the model as you edit the text, no real interface. |
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