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| Standard player properties |
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| Nexus:
--- Quote from: YourBuddyBill on February 14, 2012, 08:06:35 PM ---Thanks up to a point, but I don't see the jetemitter or jumpsound things I mentioned in there :/ --- End quote --- Thats because those are different datablocks, not player properties. Go figure out what those datablocks are and dump them just like I did. Obj.dump(); |
| YourBuddyBill:
--- Quote from: Nexus on February 14, 2012, 08:09:28 PM ---... Go figure out what those datablocks are ... --- End quote --- I'm trying to figure out how to do that right now, that's part of what I'm asking for help for :/ |
| Greek2me:
Go here: http://classes.cec.wustl.edu/~cse450/Torque_Quick_References.pdf Then jump to page 103. The playerdata info begins halfway down the page. |
| YourBuddyBill:
--- Quote from: Greek2me on February 14, 2012, 09:39:00 PM ---Go here: http://classes.cec.wustl.edu/~cse450/Torque_Quick_References.pdf Then jump to page 103. The playerdata info begins halfway down the page. --- End quote --- Thanks, that's almost everything. I will need the jet (and other blockland-specific) information if I don't have it all already (difficult because most built-from-scratch playertypes have no jets), though depending on what stuff I can get my hands on it may be good enough as-is. |
| Space Man:
You could look at Vehicle_Horse, that's what I did when I didn't know something and I think it has everything you need. |
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