| Blockland Forums > Modification Help |
| playThread(); |
| (1/1) |
| Wordy:
Hello, How does PlayThread(); AND what animations can you use with this? Thanks. |
| otto-san:
%obj.playThread(slotnumber, threadname); ie findClientByName("bob").player.playThread(3, ArmReadyRight); root run walk back side crouch crouchRun crouchBack crouchSide look headside headUp jump standjump fall land armAttack armReadyLeft armReadyRight armReadyBoth spearready spearthrow talk death1 shiftUp shiftDown shiftAway shiftTo shiftLeft shiftRight rotCW rotCCW undo plant sit wrench activate activate2 leftrecoil Any playertype with a custom DTS may have more. ie tremor also has "eat" and "bite". |
| Axolotl:
What does slotNumber do? |
| Chrono:
If you play two animations in the same slot, the first one will cancel. If you play two animations in two slots, they will both play, considering blending and priority however. For example, using freelook while shooting and talking will play all 3 animations, but in different slots. |
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