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| Zenloth's - - - Project BaseRace - It's a race to build your base! |
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| zenloth:
Insert Snazzy Logo Intro So, after a long time of roaming servers and only occasionally coming across a truly unique server I thought it might be nice to transfer the ideas from one of my all-time favourite maps on Wolfenstein:Enemy Territory, BaseRace. This map combined my enjoyment of the Wolfenstein gameplay with a somewhat unique take on the CTF gamemode. The Basics Effectively, the idea is a trench based capture the flag with a twist. When flags are returned to your own "base" you can take the flag to specific "capture points" which then, based on your choice of capture point, can upgrade certain aspects of your "base". This could be weapon upgrades for the team, defences etc. The Details Layout This is (very roughly) the ground plan of what the map would look like. The large black areas represent the respective bases. The red/blue ovals represent the "flags" aka "construction materials", these are what must be taken to capture points. The black box in the middle represents a sort of "bombed out outpost" which although, you can't control it is an amazing sniper point. The brown areas, very roughly represent trenches. Bonuses Each capture point can have a maximum of 4 levels, which would be as follows Walls Lvl 0 - Nothing, there are no walls around the base Lvl 1 - Chainmail, this is climbable but you can shoot through it, making enemies easy targets. Lvl 2 - Barbed wire, also still climbable and you can still shoot through it, however it slowly damages enemies Lvl 3 - Solid wall - Not climbable and cannot shoot through Lvl 4 - Advanced Solid Wall - As level 3 but also includes a "shelf" for defensive position, possibly with an MG every so often. Medic Shack Lvl 0 - Nothing, there isn't even a building Lvl 1 - Building appears with slowly re-spawning "health packs" Lvl 2 - The health packs re-spawn quicker Lvl 3 - Medic weapon or two spawn Lvl 4 - Possible health increase for whole team? Arsenal Lvl 0 - Nothing, there isn't even a building Lvl 1 - Basic ammo stock or a few simple weapons Lvl 2 - More upgraded weapons Lvl 3 - Increased player slot amount Lvl 4 - Highest tier weapons, possibly some defensive ones as well. Covert Operations Base Lvl 0 - Nothing, there isn't even a building Lvl 1 - Basic sniper is spawned Lvl 2 - Better sniper spawned Lvl 3 - Players can now enter opposing-only team doors. Lvl 4 - Players can use a "covert-op transport pad" which transports them into the heart of the enemy base Spawn Point Lvl 0 - Nothing, there isn't even a building Lvl 1 - Basic cover over the top of spawn to avoid mortar fire Lvl 2 - Decrease spawn time Lvl 3 - Decrease spawn time Lvl 4 - Have a new possibility to spawn half way across the map Defensive Tower Lvl 0 - Nothing, there isn't even a building Lvl 1 - Basic single level tower with just a platform to shoot from Lvl 2 - Basic double level tower with just a platform to shoot from Lvl 3 - One MG on each level Lvl 4 - Rocket launcher attached to tower that can be occasionally used Gatehouse Lvl 0 - Nothing, there isn't even a building Lvl 1 - "Bunker" appears on top of the gate, with cover and positions to fire from. Lvl 2 - Bunker can join to the "shelves" around the walls and single MG spawns Lvl 3 - Two MGs and slowly re-spawning health stand IF Medic Shack is at least level 1 Lvl 4 - Occasionally usable rocket launcher, and faster re-spawning health stand if Medic Shack is level 2. Engineering Shack Lvl 0 - Nothing, there isn't even a building Lvl 1 - Decrease dynamite cooldown (dynamite is used to break into certain back-ways into enemy base. Lvl 2 - Sparse defensive mine placement Lvl 3 - Many defensive mine placement and an occasional mortar bombard of enemy base. Lvl 4 - Decreased rocket launcher re-spawn time Mods Required This is going to be the list of mods that I believe I will need to include on the server. I will edit this as and when needed. Bricks Wedge Bricks One Random Brick Pack Pole Bricks Extra Ramps Inverted Corner JVS Pretty Things Weather Emmiters Building Helpers Duplicator Fill Can Colourset Yuki-tastic Events VCE Minigame Events Weapons Basic Sniper of some kind Advanced sniper (Military sniper?) HE Grenade SMGs Pistol RPG of some kind If I can get a decent mortar of some kind it'd be cool. Medic weapons of some kind Vehicles The mounted MG Vehicle Those with links are currently enabled. The Team Members Zenloth - 4515 - ME! Applications I could do with help building and possibly eventing (scripting would make things a lot easier but I think I can manage most things with events). Just give an example of your building style and ability and I'll get back to you =] Any suggestions are always welcome. Thank you for your time. |
| Conan:
Sounds cool. However, some of the level 4 are really OP, for example the covert ops and medic shack. You should tone down the upgrade differences and do some more balancing. Otherwise I'm all in for this project. Good luck. |
| ?:
The covert teleporter seems really abusive. |
| cciamlazy:
--- Quote from: ? on February 19, 2012, 11:58:48 PM ---The covert teleporter seems really abusive. --- End quote --- How? |
| ?:
--- Quote from: cciamlazy on February 20, 2012, 12:32:08 AM ---How? --- End quote --- If it's unlocked, people will teleport and constantly spawnkill. |
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