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| Catacomb Snatch | A free game by Mojang! (Bugfixed download included) |
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| Demian:
Catacomb Snatch is a shoot 'em up strategy game with steampunk and Ancient Egypt themes developed by Mojang for the Mojam Humble Bundle. The Mojam sold 81,572 bundles and raised US$ 458,207.95 for charity. Both the genre and theme were picked by a survey on Mojang's website (combination of the the highest and lowest voted of each). The gameplay consists of shooting enemies and their spawners to get coins which the player uses to buy turrets, coin collectors, bombs, tracks, and bots to collect the victory resource. Gold walls can be destroyed by bombs to access the central area with the victory resource. The game can be played single- or multi/2-player with players starting on opposite sides of the map and competing to see who can fill their collection percentage first. Wikipasta, deal with it. TL;DR: Surprisingly awesome game Mojang made in 60 hours + few minutes where you shoot anything that moves to collect coins and attempt to reach the center of the map and gather the treasure before your opponent. It supports online 2 player games too. I totally love the graphics and audio. Mojang is okay with the game being distributed by the fans for free. Below is my own build of the game with the following bugfixes. No additional features. [*]Fixed harvester freezing game when being destroyed [*]Fixed inverted scoring [*]Fixed online lag (To some extent) Download: http://mirror.dataorb.net/Catacomb%20Snatch.jar 22MB - Virus scan Here are some totally cool buttons for the menu made by Graloth. Jut drag the image into the jar file. Controls WASD / Arrow keys / Numpad 8426: Movement Space / Alt / Control / Shift / C: Fire R / X: Build and destroy rails, buy robots E / Z: Buy items at the store, pick up and throw items Notable Gameplay Mechanics Base: You can buy items at your base with the Buy key (E/Z). Items cost coins that you get from killing monsters. Spawners: They spawn random enemies at random intervals. They can be quite tough to destroy and they also respawn after a while. You can also pick up spawners and move them around. Death: You respawn in your base and you drop all of your coins. No other disadvantages. Items Turrets: They cost 150 coins and automatically attack any nearby enemies. Your bullets cannot hurt them but enemies can. Harvesters: They cost 300 coins and automatically collect any nearby coins and diamonds. Your bullets cannot hurt them but enemies can. Bombs: To blow up a bomb you need to throw it at the ground and shoot at it until it explodes. They can only destroy the golden walls but are also able to kill monsters. They cost 500 coins. Robots: They gather the treasure from the center of the map and need rails for movement. To buy robots, stand at the start of the rail in your base and press the Build key (R/X). They cost 50 coins. Be careful though, your own bullets can hurt them unlike other structures. Rail: The player can lay down a single piece of rail at any time with the Build key (R/X). They cost 50 coins per piece. Mobs Player Health: 10 Damage: 1 Speed: 1Robot Health: 10 Damage: 0 Speed: 0.7Mummy Health: 7 Damage: 1 Speed: 0.5Snake Health: 3 Damage: 1 Speed: 1.5Bat Health: 1 Damage: 1 Speed: 1Screenshots So it begins. Quite peaceful for now. Turrets! Delicious coins. Darn these respawning monster spawners. Time to get rid of that pesky wall. Over time the amount of monsters increases. Monsters tend pack into quite thick masses in the small corridors of the central area. Noo! My precious coins! All gone! |
| Cybertails1998:
I played it when the HUD was gray and all you did was move around and shoot things and the spawnere looked like test enemies |
| rooster767:
I had no idea the bundle was already up. And I just found out the bundle is over. i am going to scream |
| Placid:
"Lord Lard" lol |
| Demian:
--- Quote from: Placid on February 20, 2012, 11:27:25 AM ---"Lord Lard" lol --- End quote --- It's Notch's Arm Wrestling name! Don't you dare mock him! http://www.youtube.com/watch?v=D6EUkTqMMKE Also shirtless Jeb. |
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