Blockland Forums > Modification Help

How to make the rotors really rotate...really

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Resonance_Cascade:

Assuming you are using milkshape, try making a new material, with this as it's name:

seq: ambient=1-30, fps=30, cyclic

(Change the values according to your animation)

Then Export to Torque Game Engine DTS, and select export animations.

Rotondo:

I've done this many times, but only once in milkshape, i totally forgot about the new material hack/getaround export thing my bad.

Space Guy:

Try adding this to the CS file:

function [Helicopter Vehicle]::onAdd(%this,%obj)
{
   %obj.playThread(0,"ambient");
}


Reactor Worker:


--- Quote ---Try adding this to the CS file:

function [Helicopter Vehicle]::onAdd(%this,%obj)
{
   %obj.playThread(0,"ambient");
}
--- End quote ---

Do i need to change [helicopter vehicle] to something else or just leave it?

Reactor Worker:

Ok, I have tried ways (materials thing Res suggested and the code by space guy) and neither work for me.

Can anyone who has actualy made a working, animated vehicle that has a feature that constantly rotates please help?

Maybe look at my model and see whats wrong with it?

Thanks.

PS. Who made the stuntplane? Doesn't that have a rotating propellor?


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