Blockland Forums > Modification Help
How to make the rotors really rotate...really
Resonance_Cascade:
Assuming you are using milkshape, try making a new material, with this as it's name:
seq: ambient=1-30, fps=30, cyclic
(Change the values according to your animation)
Then Export to Torque Game Engine DTS, and select export animations.
Rotondo:
I've done this many times, but only once in milkshape, i totally forgot about the new material hack/getaround export thing my bad.
Space Guy:
Try adding this to the CS file:
function [Helicopter Vehicle]::onAdd(%this,%obj)
{
%obj.playThread(0,"ambient");
}
Reactor Worker:
--- Quote ---Try adding this to the CS file:
function [Helicopter Vehicle]::onAdd(%this,%obj)
{
%obj.playThread(0,"ambient");
}
--- End quote ---
Do i need to change [helicopter vehicle] to something else or just leave it?
Reactor Worker:
Ok, I have tried ways (materials thing Res suggested and the code by space guy) and neither work for me.
Can anyone who has actualy made a working, animated vehicle that has a feature that constantly rotates please help?
Maybe look at my model and see whats wrong with it?
Thanks.
PS. Who made the stuntplane? Doesn't that have a rotating propellor?