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| Slayer breaks events after a while. |
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| ScratchTehEPICSpaceDude:
--- Quote from: Greek2me on February 22, 2012, 07:27:12 PM ---Also, how do you know it's Slayer? Really, what would suddenly change that would cause the events to not work? And what events are these? --- End quote --- I have no idea. It started a couple of days ago. Should I upgrade my Slayer? Btw, the base event is onActivate. I know that it's Slayer because immediately after I end the minigame, the events start to function. Should I reinstall it? |
| Greek2me:
What are the events that you're using? The complete events. |
| ScratchTehEPICSpaceDude:
Delay: 0 | onActivate -> Player -> clearTools Delay: 1 | onActivate -> Player -> addItem (Multiple times) This is for normal classes. Delay: 0 | onActivate -> Player -> clearTools Delay: 0 | onActivate -> Player -> setPlayerScale Delay: 1 | onActivate -> Player -> addItem (Multiple times) Delay: 0 | onActivate -> Player -> setPlayerHealth Delay: 0 | onActivate -> Client -> centerPrint That's for the boss classes. My server also includes a capture point, clock, shop and tutorial. Some of the events are VCE. |
| Greek2me:
It must be something you're doing, because nobody else has this problem as far as I know. |
| ScratchTehEPICSpaceDude:
:( Crap. |
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