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Slayer breaks events after a while.
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ScratchTehEPICSpaceDude:

--- Quote from: Greek2me on February 22, 2012, 07:27:12 PM ---Also, how do you know it's Slayer? Really, what would suddenly change that would cause the events to not work?

And what events are these?

--- End quote ---
 

I have no idea. It started a couple of days ago. Should I upgrade my Slayer?

Btw, the base event is onActivate.

I know that it's Slayer because immediately after I end the minigame, the events start to function.

Should I reinstall it?
Greek2me:
What are the events that you're using? The complete events.
ScratchTehEPICSpaceDude:
Delay: 0 | onActivate -> Player -> clearTools
 Delay: 1 | onActivate -> Player -> addItem (Multiple times)

This is for normal classes.

 Delay: 0 | onActivate -> Player -> clearTools
 Delay: 0 | onActivate -> Player -> setPlayerScale
 Delay: 1 | onActivate -> Player -> addItem (Multiple times)
 Delay: 0 | onActivate -> Player -> setPlayerHealth
 Delay: 0 | onActivate -> Client -> centerPrint

That's for the boss classes.

My server also includes a capture point, clock, shop and tutorial.

Some of the events are VCE.
Greek2me:
It must be something you're doing, because nobody else has this problem as far as I know.
ScratchTehEPICSpaceDude:
:( Crap.
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