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A question about a variable

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Slicksilver:


--- Quote from: Chrono on February 22, 2012, 09:11:50 PM ---They do do that, but I'm not sure whether or not it's because of the octtree.

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I literally quoted Badspot saying bricks don't do that.

You're disagreeing with the old you

--- Quote from: Chrono on December 05, 2011, 08:58:09 AM ---It occludes players, vehicles, terrain, and pretty much everything but bricks. But I think it only does this if there's an interior in the way. (eg. you're in the bed on the bedroom map)

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Damn, figuring out those time strings takes forever

Brian Smithers:

While I have learned so much from you guys, thank you.
I have yet to find the answer to my question
Go into a server and actually do $debugOctTree = 1;
You'll notice thousands of blue lines everywhere.
What do they represent/mean

Slicksilver:


--- Quote from: Brian Smithers on February 22, 2012, 09:54:13 PM ---While I have learned so much from you guys, thank you.
I have yet to find the answer to my question
Go into a server and actually do $debugOctTree = 1;
You'll notice thousands of blue lines everywhere.
What do they represent/mean

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OH

I understand now.

If you look at them, they're cubes. It shows how the oct tree is currently understanding the bricks. Imagine it like this:
You have a 8x8 cube, and pretend 1x1 bricks are actually square instead of rectangles. When you place a brick at the corner of it, the oct tree breaks that up into smaller cubes plus the one you built. My guess this is to save memory using a sort of chunk system.

Brian Smithers:


--- Quote from: Slicksilver on February 22, 2012, 10:05:41 PM ---OH

I understand now.

If you look at them, they're cubes. It shows how the oct tree is currently understanding the bricks. Imagine it like this:
You have a 8x8 cube, and pretend 1x1 bricks are actually square instead of rectangles. When you place a brick at the corner of it, the oct tree breaks that up into smaller cubes plus the one you built. My guess this is to save memory using a sort of chunk system.

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Oh cool. Thanks :)

Lugnut:


Well that was a stupid idea.

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