Blockland Forums > General Discussion
Blockland Blender Renders - Suggest or Submit Builds to Render
Awdax:
--- Quote from: KoopaScooper on February 24, 2012, 09:46:14 PM ---use smoothshading assforget
it will make it look less fake
--- End quote ---
Smooths the brick edges, looks awful. I can't find any other way to get the specular working.
Jay the Cartoonist:
What'd you do? Put it in a model renderer or something?
Custard:
I think this looks cool.
nice work.
Awdax:
--- Quote from: Jay the Cartoonist on February 24, 2012, 11:16:33 PM ---What'd you do? Put it in a model renderer or something?
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I choose a build, find the angle and view I want. Clear the bricks and take a picture of the slate map at that angle. I put the build into BLS2OBJ, then open the .obj in Blender. I set up the sun angle and lighting relative to the map's sun. Change the Blender sky to Blue or Green. Get the same angle I did in Blockland, but in Blender. Render the shot, save it. Edit out the greenscreen in Gimp and replace it with the screenshot of the slate map, and I'm good to go.
--- Quote from: Custard on February 24, 2012, 11:51:43 PM ---I think this looks cool.
nice work.
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The only problem is that I can't get Blender to have a specular effect on the bricks, for the glare. I can do this by smooth shading the model, but then the bricks edge's are rounded.
AQuietBadger:
haha awesome