Blockland Forums > General Discussion
Blockland Blender Renders - Suggest or Submit Builds to Render
Sevara:
--- Quote from: Awdax on February 24, 2012, 11:55:35 PM ---I choose a build, find the angle and view I want. Clear the bricks and take a picture of the slate map at that angle. I put the build into BLS2OBJ, then open the .obj in Blender. I set up the sun angle and lighting relative to the map's sun. Change the Blender sky to Blue or Green. Get the same angle I did in Blockland, but in Blender. Render the shot, save it. Edit out the greenscreen in Gimp and replace it with the screenshot of the slate map, and I'm good to go.
The only problem is that I can't get Blender to have a specular effect on the bricks, for the glare. I can do this by smooth shading the model, but then the bricks edge's are rounded.
--- End quote ---
Multiple objects would be the answer, BTW. If you don't want the tops blending into the sides, split the top into a separate object, etc. Blender will only try to smooth-shade adjacent faces if they're part of the same object.
Awdax:
Oh I see. I'll un-join all the faces, select all, then smooth shade them. That should do the trick.
Conan:
Will you take non-default builds?
Awdax:
Sure. Just make sure it uses default bricks and the original builder is alright with you giving it to me. I'm not going to keep the build though anyways, considering I have no use for it other than rendering it in Blender.
Not my best render, just testing out getting the specular to work.
Conan:
Default bricks only? What about colorset?
I was hoping to get some nice pics of Althur but it uses loads of non-default stuff. Oh well.