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Game crashes when I attempt to load bricks

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pecon98:


--- Quote from: Chrono on March 02, 2012, 01:53:47 PM ---Memory is not the issue. The game will not crash due to lack of memory, just run very slowly.

--- End quote ---
Windows XP will automatically close processes that exceed the available memory. There is typically a warning right before that limit is reached, though.

Chrono:


--- Quote from: pecon98 on March 02, 2012, 01:55:31 PM ---Windows XP will automatically close processes that exceed the available memory.
--- End quote ---
No it doesn't. It moves it into page file, which is slow and controlled by the hard drive.

--- Quote from: pecon98 on March 02, 2012, 01:55:31 PM ---There is typically a warning right before that limit is reached, though.

--- End quote ---
Yeah, and the warning says that it's increasing the page file so less frequently used memory gets moved to page file.

I used to get this all the time on my old computer, in many games. It wouldn't ever close the game, it would just start running slowly, or having spikes constantly.

Blockinlick:

It's not my RAM. I have run this game on 512 MB of RAM for years... without lag... up until just now. It's something else, and I bet it has something to do with the last update.

In fact, I used to run Blockland while running Firefox and my Windows Mediaplayer at the same time.

No... I need a solution, not excuses.

Here is the Trace Console log requested, uploaded on Mediafire, as directed.

http://www.mediafire.com/?8wx46w1p35ebdp9



Chrono:

It actually seems to be an error with RTB for some reason.

Try removing RTB (temporarily) and try again.

Blockinlick:


--- Quote from: Chrono on March 02, 2012, 06:35:09 PM ---It actually seems to be an error with RTB for some reason.

Try removing RTB (temporarily) and try again.

--- End quote ---

Feels like a dumb question, but how do I go about doing that?

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