I grouped this together into sections because why not. It's mostly about T+T and slayer.
T+T
Dropped ammo box
When a player dies, instead of their ammo being violentley ejected from their person, they drop a small cylinder of ammo. Much tider.
Fixing the loving white parts
Ok, go to a dark map and hold out a weapon. Mostly the snipers.
Notice how the scopes glow like all forget?
Sort that out, please :c
Universal ammo
This one is tricky - listen closeley.
So, instead of a bajillion ammo types, there's 1 universal type.
For example.
Max ammo is 1200.
a sniper rifle that has one shot is presented.
When that rifle is fired, it uses 100 units per shot to balance it a bit.
God knows if this is possible.
Slayer
More flag models
This lets us have more settings for DMs.
Breifcase - maggot.
Futuristic battery thing - Great for power-up themed DMs? It's attatched to the waist or is a bit bigger and on the back.
Data chip - a small chip held on the belt. Oh yeah, it glows.
Smaller flag - The current one pokes through low ceilings.
Salvage - A small crate of scrap metal.
Nitron grenade
Inspired by the eponymous weapon in Tribes: Ascend.
Basically, it's an ordinary thrown grenade. It does little damage and has a small radius.
The bonus?
A successful hit on a flag carrier forces them to drop it. Oh yeah, it explodes on impact, so I guess it's good for gaining speed. Unless you're a sandraker.
"Domination" mode
A small option for Territory - Makes the game play like Domination from CoD or Seize Ground from WH40K:space marine, or Control in Global agenda. Whatever you prefer.
Neutral flag
Correct me if this isn't in already, but it's a neutral flag.
When it is "returned"(By timer only because it's neutral), if there are multiple flag spawns, it will appear at one of those spawns. Only X flags can be spawned at once, configurable.
Discuss this.