Author Topic: Output Event - SetCheckpoint v1.1  (Read 2619 times)

Requested by Treynolds416

This output event will allow you to set a players checkpoint brick without having them actually having to walk onto it.

Example Usage
OnPlayerTouch>NamedBrick[Checkpoint2]>SetCheckpoint

That would set the brick named "Checkpoint2" as the players current checkpoint so long as that "Checkpoint2" is indeed a checkpoint brick.

Changes made from v1 to v1.1
  • Now uses a more efficient method of setting a checkpoint.

Download v1.1
« Last Edit: June 29, 2013, 08:15:16 AM by Danny Boy »

Wouldn't it make more sense just to use the named brick target instead of a text box?

Wouldn't it make more sense just to use the named brick target instead of a text box?
this

Wouldn't it make more sense just to use the named brick target instead of a text box?
Good point, I'll update it now.

Edit: Updated.
« Last Edit: June 28, 2013, 03:47:10 PM by Danny Boy »