GSF Modular Terrain (4x Pack on RTB, please redownload)

Poll

Should the terrain bricks be able to use all 2x2 flat prints, or be restricted to ModTer prints?

Use all 2x2 flat print packs (more versatile)
27 (69.2%)
Be restricted to ModTer print packs (limits overwhelming the print GUI)
12 (30.8%)

Total Members Voted: 39

Author Topic: GSF Modular Terrain (4x Pack on RTB, please redownload)  (Read 143847 times)

most of them dont work / no longer exist
all of mine expept fish boat work

gsf yo, are you going to re-make your vehicles?
most of them dont work / no longer exist
I am thinking about eventually re-making them; especially the aircraft carrier. But, maybe after I finish my other projects.

more info on
-pic-
Could you make a 2x pack as well? Just out of curiosity; I know the textures wouldn't work well so you could just have those use the 2x2f prints.
k i made a list of what GSF has replayed busy or not replayed to
  • 1/8 pack
  • more steeps
  • x2 pack
  • new wedges (i was going to post this idea)
We'll see; right now I want to concentrate on finishing my new brick packs.

his on brake

can you change the ramp glitch back to normal
becase its whats on the out side cat counts cause players can only c that part
-pic-
That should already be fixed with the new update.
« Last Edit: June 17, 2012, 06:33:11 PM by [GSF]Ghost »

We'll see; right now I want to concentrate on finishing my new brick packs.
ok just one thing i want to ad to the list: a tall tree base (or what ever the new tree is going to be called with tall in front of it)
self sayed

when you do get to this can you make it look blocky like the last ones

With the new update for this wonderful addon im not aloud to build them inside float cubes, Please fix, and maybe its a float cube thing...

With the new update for this wonderful addon im not aloud to build them inside float cubes, Please fix, and maybe its a float cube thing...
his working on it

With the new update for this wonderful addon im not aloud to build them inside float cubes, Please fix, and maybe its a float cube thing...
That is because isWater = 1
There are actually two building layers, the main layer and the "zone" layer. Water bricks, zonebricks, floatcubes, and (for now) these all build in layer 2.

I think Badspot, to help replace interiors/terrain in v21, should add in third and fourth layers.

will the ray casting be updated cause some thing isnt right
pic soon

pic

These bricks feel clunky and sometimes awkward to build with.


That was fixed in the update - I just checked and I don't have that issue.

yea, when building inside some of the ramps, random faces just completely hide from the smaller bricks.

O.O ok i'd like to point this out first I IS NO PIRATE
ok now that i got that out....
HOW THE ********* DID I GET THIS

also it kinda glows a bit you may want to fix this

O.O ok i'd like to point this out first I IS NO PIRATE
ok now that i got that out....
HOW THE ********* DID I GET THIS

also it kinda glows a bit you may want to fix this

What?
That was indecipherable.

O.O ok i'd like to point this out first I IS NO PIRATE
ok now that i got that out....
HOW THE ********* DID I GET THIS

also it kinda glows a bit you may want to fix this
That has to do with the print on the brick, not the brick itself. Make sure to give prints a transparency value to reduce glowing.

yea, when building inside some of the ramps, random faces just completely hide from the smaller bricks.
I wish I could fix that, but that issue has to due with how the bricks are handled (now that they are "water bricks"). I'm hoping Badspot adds new features to the engine for the terrain bricks in the future, especially fog and bug fixes.