| Blockland Forums > Modification Help |
| Corp's Errors and questions thread. I need some coding help here! |
| (1/5) > >> |
| The Corporation:
Fixed OP, need help here. New thing. I want the FOV of this weapon to change when it's switched to ironsights. But I've managed to adjust it to a good point, and now thats all I need. --- Code: ---offset = "-0.2 0.3 0"; //-Left +Right, -Back +Front, -Down +Up eyeOffset="-0.1103 0.49 -0.1565"; //-Left +Right, -Back +Front, -Down +Up --- End code --- Another thing I'm having a problem with is weapon spread- I'm trying to get it to work a certain way- Waist fire-Not accurate at all Crouch Waist Fire-still not as accurate Scoped-Accurate Crouched scoped-Accurate as crap And whenever the player is moving, they can't shoot for crap. --- Code: ---unction MK11Fire(%this,%obj,%slot,%spread,%shellcount,%recoil) { if(%obj.isCrouched()==1) { %spread=%spread-0.1; %recoil=%recoil/2; } if(vectorLen(%obj.getVelocity()) >= 0.1 && !isObject(%obj.getObjectMount())) { %spread=%spread+0.1; } %vector=%obj.getMuzzleVector(%slot); %p=new Projectile() { dataBlock=MK11Recoil; initialVelocity=%obj.getVelocity(); initialPosition=%obj.getEyePoint(); sourceObject=%obj; sourceSlot=%slot; yclient=%obj.client; }; for(%shell=0;%shell<%shellcount;%shell++) { %x=(getRandom()-0.5)*10.415926*%spread; %y=(getRandom()-0.5)*10.415926*%spread; %z=(getRandom()-0.5)*10.415926*%spread; %p=new Projectile() } --- End code --- |
| Plornt:
You forgot the semi colon at the end of the line above that. --- Code: ---^verticalImpulse=1; ^explosion=##M##K11bulletExplosion; --- End code --- |
| The Corporation:
--- Quote from: Plornt on March 04, 2012, 03:32:11 PM ---You forgot the semi colon at the end of the line above that. --- Code: ---^verticalImpulse=1; ^explosion=##M##K11bulletExplosion; --- End code --- --- End quote --- well how did i miss that... I'll keep this topic up just in case I have any more problems. |
| jes00:
A lot of times the error will be above the line with ## |
| The Corporation:
New thing, check the OP. |
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