| Blockland Forums > Modification Help |
| Lan Client confusion |
| (1/1) |
| Melting Plastic:
when proccessing a new input event: %brick.processInputEvent("onPlayerEnterZone",%client); where the %client variable has been tested thoroughly and does differ between 2 LAN players. any output events that need a %client as an input - only get the last LAN player to join the server, not the correct and distinguished client object that was processed with the input event. has anyone experienced this? EDIT - Fixed |
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