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Lan Client confusion

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Melting Plastic:

when proccessing a new input event:

%brick.processInputEvent("onPlayerEnterZone",%client);

where the %client variable has been tested thoroughly and does differ between 2 LAN players.

any output events that need a %client as an input - only get the last LAN player to join the server, not the correct and distinguished client object that was processed with the input event.


has anyone experienced this?

EDIT - Fixed

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