Blockland Forums > Modification Help

Taking on 3D Modeling (TF2, BL, etc.)

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Extrude:

Sketch-Up is much better for Blockland, and probably horrible for any other type of game that requires complex shading or textures.

jinkazma903:

If you choose to model in blender in hopes to make a decent addon you should

-learn how to animate such as rigging and such

-uv mapping which will go along with every other modeling you take on

-refined modeling skills practice before you put something out I look back to when I thought some of my models were good and they are complete stuff to me


There's a big resource of tutorials someone had gathered up try looking for it here it's really helpful

Good luck

Volko:

Thanks.  Just richarded around in Sketchup for around 40 minutes.  Testing out some various texture imports as well.




Let me know what you guys think.

Böltster:

blender is harder than most other programs to get into, but they have a really good toolset once you're adjusted to the workflow

300spartan:

I literally just tried to take this on, but with a modeling TEAHCER. Wow. Hard to get the right stuff. "Well, to model, you need to get Maya (something like $500+) and around 2-4 years on it and a degree in Maya!"

Yeaahhh, no. I'm not going to take on professional modeling.

So maybe you could post some progress and tips? We're all at your level, ambitious but not actually haven taken on add-on developing. It would be great.
(and also partly because I hate blender's interface and am trying to understand it :x)

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