| Blockland Forums > Help |
| sqlite error.. i cant run blockland |
| << < (3/3) |
| Darkness ZXW:
--- Quote from: Kaira on March 09, 2012, 11:35:59 PM ---THANK YOU!! I CAN RUN BLOCKLAND! --- End quote --- Mighty Badspot comes through again. |
| Kaira:
i was downloading map. Errorwindow: launcher.txt: //-------------------------- 3/10/2012 -- 14:32:10 ----- Set profile path to . Processor Init: AMD (unknown), ~1.60 Ghz (timed at roughly 1.62 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland Launcher v20 build 1361 Module Directory: C:/Users/西野 智明/Desktop/Blockland Profile Path: . Total Ram: 1790 MB OS: Windows 7 Home Premium Edition (build 7600), 32-bit --------- Parsing Arguments --------- argc = 3 argv[0] = C:\Users\西野 智明\Desktop\Blockland\BlocklandLauncher.exe argv[1] = -profilePath argv[2] = . Parsing command line arguments: -profilePath . Blockland launcher running... Loading compiled script base/main.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) Setting screen mode to 640x480x32@60hz (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 3200 Graphics Version: 2.1.9115 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 Loading compiled script base/defaultProfiles.cs. Loading compiled script base/customProfiles.cs. Loading compiled script base/messageBox.cs. Loading compiled script base/MessageBoxOKCancelDlg.gui. Loading compiled script base/MessageBoxOkDlg.gui. Loading compiled script base/MessageBoxYesNoDlg.gui. Loading compiled script base/launcherGui.gui. Downloading manifest from 'http://update.blockland.us/latestVersion.php'... 76985 bytes retrieved Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' CDN Download finished Writing out game files... launcherRunGame ./Blockland.exe args: -profilePath . Trying to launch game with CreateProcess, binary is './Blockland.exe' Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... |
| Badspot:
Put the folder directly in "c:\" or somewhere other than your desktop. "西野 智明" can't be in the game path. |
| Kaira:
--- Quote from: Badspot on March 10, 2012, 01:17:39 AM ---Put the folder directly in "c:\" or somewhere other than your desktop. "西野 智明" can't be in the game path. --- End quote --- OH!! LOL!! THANK YOU AGAIN!! YOU ARE GOOD PERSON! |
| Navigation |
| Message Index |
| Previous page |