Blockland Forums > Help
sqlite error.. i cant run blockland
Darkness ZXW:
--- Quote from: Kaira on March 09, 2012, 11:35:59 PM ---THANK YOU!!
I CAN RUN BLOCKLAND!
--- End quote ---
Mighty Badspot comes through again.
Kaira:
i was downloading map.
Errorwindow:
launcher.txt:
//-------------------------- 3/10/2012 -- 14:32:10 -----
Set profile path to .
Processor Init:
AMD (unknown), ~1.60 Ghz
(timed at roughly 1.62 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland Launcher v20 build 1361
Module Directory: C:/Users/西野 智明/Desktop/Blockland
Profile Path: .
Total Ram: 1790 MB
OS: Windows 7 Home Premium Edition (build 7600), 32-bit
--------- Parsing Arguments ---------
argc = 3
argv[0] = C:\Users\西野 智明\Desktop\Blockland\BlocklandLauncher.exe
argv[1] = -profilePath
argv[2] = .
Parsing command line arguments: -profilePath .
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 3200 Graphics
Version: 2.1.9115
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
76985 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame ./Blockland.exe
args: -profilePath .
Trying to launch game with CreateProcess, binary is './Blockland.exe'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Badspot:
Put the folder directly in "c:\" or somewhere other than your desktop. "西野 智明" can't be in the game path.
Kaira:
--- Quote from: Badspot on March 10, 2012, 01:17:39 AM ---Put the folder directly in "c:\" or somewhere other than your desktop. "西野 智明" can't be in the game path.
--- End quote ---
OH!! LOL!! THANK YOU AGAIN!!
YOU ARE GOOD PERSON!