| Blockland Forums > Modification Help |
| How do you use GuiPopUpMenuCtrl? |
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| Lugnut:
I'm quite familiar with guis, but apparently you can't do Control_Name.addRow() to popup menus. How do you define the contents? Edit:Just tried looking through Slayers stuff. I've been scarred by the sheer amount of material D: I'm also no better off than when I posted this topic. |
| Brian Smithers:
why dont you add one name it and dump it and look through what is there... |
| Lugnut:
--- Quote from: Brian Smithers on March 12, 2012, 03:10:34 PM ---why dont you add one name it and dump it and look through what is there... --- End quote --- for some reason I thought this only applied to players, clients, bricks, etc but not guis I'll try that |
| jes00:
I know you can add this to it like this: control_name.add("Stuff", number); and use control_name.getValue(); to get what is selected. EDIT: Found some more stuff, control_name... * .bringToFront(number?) -brings whatever you put as the selected thing * .addFront(text, number) -adds whatever you put and brings it to the front? * .clear() -clears the list * .findText(text) -returns the number of the first thing found containing the text * .forceClose() -closes the menu * .getCount() -returns the number of things the menu has * .getText() -gets the text of all the things in the list? * .getTextById(number) -Gets the text of the row number you put * .remove(number?) -removes the row you input * .replaceText(number, text to replace with) -replaces the text of the row number you put with the text you put * .sort() -sorts the list alphabetically(for some weird reason the word Lord Tony2 popped up in my console) That's all I found, hope you got all you need. |
| Lugnut:
woah, more than I needed, but thanks, that's a good resource! |
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