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Fallout Weapons! (Need Scripter: RedGajin doesn't do stuff!)

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XxDignityxX:


--- Quote from: Communist on March 17, 2012, 07:24:03 PM ---But it doesn't require a model, just trail effects.

--- End quote ---
Yeah. I like that. it looks more realistic oh ...... and is there any possible way to speed bullet up to real time speed?

Communist:


--- Quote from: XxDignityxX on March 17, 2012, 09:28:48 PM ---Yeah. I like that. it looks more realistic oh ...... and is there any possible way to speed bullet up to real time speed?

--- End quote ---
Yo might as well raycast it. You must have eagle vision to see a bullet in flight, so to make it "real time speed", you might as well just do raycast which instantly hits the point where you are pointing at.

XxDignityxX:


--- Quote from: Communist on March 17, 2012, 09:44:52 PM ---Yo might as well raycast it. You must have eagle vision to see a bullet in flight, so to make it "real time speed", you might as well just do raycast which instantly hits the point where you are pointing at.

--- End quote ---
That would be alright well dont forget about Long distants... well there is the accuacy of the gun...... I guest that would be good


Counter98:

Are these Fallout (as in fallout 1, 2, etc) or just Fallout 3 weapons?
If you are making weapons from all fallouts, I can't wait to see the widowmaker.

Communist:


--- Quote from: Counter98 on March 17, 2012, 11:17:19 PM ---Are these Fallout (as in fallout 1, 2, etc) or just Fallout 3 weapons?
If you are making weapons from all fallouts, I can't wait to see the widowmaker.

--- End quote ---
I am making Fallout 3 and Fallout: New Vegas guns.

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